Considering 5e has exploration, encounters, and downtime, and they don't map to the three pillars, that's odd.
Downtime's not the worst newish idea in 5e, though, so good on PF2 for lifting it...
Nope. 5E invented everything. Here are other things that Paizo is ripping off from 5e:Downtime existed long before 5E. It goes back to 1E.
Nope. 5E invented everything. Here are other things that Paizo is ripping off from 5e:
* classes
* d20 rolls
* saving throws
* races, such as elves!
* rolling initiative
* the Light spell
* a gold currency
* combat rounds
It is very backwards-looking, for the most part, but it does take a new spin, or a slightly more formal/different approach to a few things here and there. The well-liked Advantage/Disadvantage mechanics were present in 4e, as was the consolidation of 3.x's myriad bonuses & loss-of-DEX-bonus mechanics down to 'Combat Advantage.' Nothing new in that sense, but 5e further consolidated those mechanics & bonuses into Advantage, and did the same for penalties with Disadvantage. Similarly, PCs have been doing things when not adventuring, presumably, from the very beginning, and plenty of games have formalized that, or parts of that - 3e did for a few specific things like crafting or spell research, just as 1e had (crafting magic items, anyway) - but 5e's formalization of it as a named resource was "newish" to D&D, even as it happily evoked the feel of the classic game.I like 5E well enough, but I'd be honestly hard pressed to claim it invented anything.