<emphasis mine>There's an old tradition of the Australian bush of frying eggs on shovels. The probable source? The First Fleet forgot to bring frying pans. Let the players make mistakes at this stage, and half the plot is written for you already.
<snip many good points>
I say to hell with published adventures. Make mistakes. Get stuck in.
I actually agree with the sentence I boldfaced.
However, if the players aren't thinking like would-be explorers, you could easily get a TPK if you're not careful, and that's not fun for most people.
Some of the things I listed in my first post would be standard ship equipment, items unlikely to be forgotten by any except the most incompetent captains & ship stewards, etc.
Other stuff they might not have just because the environment they expected was not the environment they found.
I guess what I'm saying is that you may need to guide the players a little, but you shouldn't spoon-feed them.
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