Zurd, struggling with himself decides to see how the orcs respond before he makes a commitment.
He gets his spell ready to cast as soon as more of the orcs respond to and move toward Payne and Kol (making the decision which one to hit first should they be split by too much distance).
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It is my intent to delay my action so that I go after the orcs (which ends the round) and go first on the first in the next round and future subsequent rounds.
REF SRD: If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
I just need to see the map again after the rest of the group and the orcs have moved so I can see where to place my spell.
I think I'll be able to cast the spell in the guise of taking out the orcs to allow for the hasty retreat of out group.
When I end up hitting Kol and/or Payne "by mistake" I have plausible denyability that I was trying to help them get out of there.
If I get the orcs but niether Kol nor Payne I can say "I got em lets get outa here", hoping that the chief don't come back with tons of warriors.
If I get one or both of them (mistakenly of course
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
), I can then decide to side with the orcs, tray for the one I missed or just run out with the group.
If we run out and the orcs take them out we can talk it over (the remaining party) and try to make amends saying the two of them (Payne and Kol) were dishonorable and the orcs were justified in killing them. I can say my slaves freaked out and they were justified in killing them - I'll offer the orcs their gear as compensation.
Then, later....I can kill the orcs in their sleep.
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