ZEITGEIST Exporting/Importing Zeitgeist in Foundry VTT


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You're welcome to try importing the scenes I've bundled here: the world map, the city of Flint, the Ziggurats of Apet and Mavisha, the Gun Alley Stage, the subrail station, and the Flint RHC HQ.

They're just the scenes though, not the actors, journals, and items. I assumed you were only interested in just the maps and likely using PF2.

A few of the (entirely too) many add-ons I use with foundry do affect these maps:

Arms Reach so players have to be next to buttons to activate them
JB2A Animated Assets for... animations.
Jinker's Animated Art Pack for more of the same
Levels because I like multileveled maps, bridges, troughs, etc
Monks Active Tiles for making traps
Multiface tiles to flood dungeons, slowly crumble floors, etc
TaggerFor linking causes and effects, like colored stones, walls of light, and light bridges
 

Thanks. I'm a bit confused by what I'm looking at, though. I'm seeing tokens and other bits of art and the occasional map in png form. No VTT maps.
 


Sorry, yes, I forgot you mentioned that module a couple of replies back; I will give that a try, thanks.
 


Necroing this thread, since I finally got around to getting my VPS to run Foundry (among other reasons), and I find it vastly superior to roll20, although a bit more difficult to set up... We're currently in (another) hiatus in the beginning of adv.12, so I have my time to prepare for a bit. Has anyone progressed into the Gears in foundry games?
 

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