Just thought i'd toss this idea out here, and see if it can swim (or somesuch mangled metaphor):
So, i thought i'd see if i could make "D&D" the way *i* want it. That is, stick with the basic idea of D&D (as i see it)--high fantasy, over-the-top, sort of videogame-y, more its own genre than a good emulator of any narrow set of literature, etc. One of the things that i'd like to fix is that you can't really trade mobility for power, or, more generally, # of attacks for power of attack. IOW, those who are making the most attacks are also making the most powerful/effective attacks (loosely speaking, since both are based off of BAB). There was a system Back In The Day in Dragon (#76?) that i tweaked for AD&D2. The basic idea was to fix the then-current standard for multiple attacks by rolling initiative and multiple attacks up into one. What about doing something similar in D&D3E? You could just use the BAB, with Dex and appropriate feats and maybe a new weapon stat, to figure initiative, and then for every -5 step you can get off of BAB, you get another attack. Or maybe every -10--i'm making this up as i write. Anyway, you'd then get all your attacks at your full BAB, instead of stepping that down with each attack (which is why i'm thinking maybe space out additional attacks a bit more).
Take this a step further, and give all classes a new stat, like BAB, for initiative, or just init bonuses/penalties, and you could give monks the "more favorable number of attacks" without them having to have a super-high BAB or their own attack staging. Seems like an improvement to me.
Comments? Problems? Suggestions? [Yes, i'm aware it wouldn't create exactly the same combat effectiveness as the current system, possibly screwing up CRs. But assuming everyone's using it...]
So, i thought i'd see if i could make "D&D" the way *i* want it. That is, stick with the basic idea of D&D (as i see it)--high fantasy, over-the-top, sort of videogame-y, more its own genre than a good emulator of any narrow set of literature, etc. One of the things that i'd like to fix is that you can't really trade mobility for power, or, more generally, # of attacks for power of attack. IOW, those who are making the most attacks are also making the most powerful/effective attacks (loosely speaking, since both are based off of BAB). There was a system Back In The Day in Dragon (#76?) that i tweaked for AD&D2. The basic idea was to fix the then-current standard for multiple attacks by rolling initiative and multiple attacks up into one. What about doing something similar in D&D3E? You could just use the BAB, with Dex and appropriate feats and maybe a new weapon stat, to figure initiative, and then for every -5 step you can get off of BAB, you get another attack. Or maybe every -10--i'm making this up as i write. Anyway, you'd then get all your attacks at your full BAB, instead of stepping that down with each attack (which is why i'm thinking maybe space out additional attacks a bit more).
Take this a step further, and give all classes a new stat, like BAB, for initiative, or just init bonuses/penalties, and you could give monks the "more favorable number of attacks" without them having to have a super-high BAB or their own attack staging. Seems like an improvement to me.
Comments? Problems? Suggestions? [Yes, i'm aware it wouldn't create exactly the same combat effectiveness as the current system, possibly screwing up CRs. But assuming everyone's using it...]