D&D 5E Extra Warlock gifts as a feat


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For my group, I lumped in Pact of the Chain into the Warlock base class; I just didn't think it justified having it as its own thing. It actually makes playing a warlock very interesting, and hasn't unbalanced a thing (three warlock characters, so far, from three different players--one of them me).

That being said, I have no problem with a feat that grants a warlock cantrip and a single invocation--anything more, and its crossed the boundary of what the feat should really do; it wouldn't necessarily be overpowered, but it would be antithetical to the themes that warlocks represent, that of selling one's soul to another being for power; you don't get a true pact boon without going the full monty with your chosen patron; this feat would be more of a...taste, a seductive sampling of what this patron can do for you (that players would take it just for power-gaming and ignore the story implications make me sad, but my warlock was a completely insane half-elf, so he didn't have a traditional mindset). If a person wanted power, they could have taken Magic Initiate without having to be tempted by another being into making some sort of deal with the devil (insert chosen deity or power here).

Just my two cents.
 

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