A PC is supposed to have "wealth" about equal to 1 item of their level +1, 1 item of their level, 1 item of level -1, and gold equal to the value of an item of the level -1.
After one main weapon/implement, armor, and neck item; it's really jst your gold.
If you spend about half of that gold on another weapon/implement, that item will be about 3 to 4 levels down (level-3).
Then you spend about half of the leftover gold (1/4 of the total) on an optional slot item (feet, head, arms), that item will be about 5 to 6 levels down (level-5).
So a 10th level fighter might have:
11th axe
10th scale
9th cloak
7th throwing axe
5th shield
gold equal to the value of an item of the level -5.
This puts TWF and casters at a big disadvantage. Any item under level-5 would a half tier down (ex: a +2 weapon instead of +3). Therefore their optional attacks which already would not be focused on would eat up your top 4 item just to be decent. And your optional slots would be way down you might not want your boots 'til level 20.
Therefore when your DM gives the party a level appriate non-armor/weapon/implement, you are screwed and must disenchant it to a level-5 item.
What is the intended spending habits of an adventurer?
After one main weapon/implement, armor, and neck item; it's really jst your gold.
If you spend about half of that gold on another weapon/implement, that item will be about 3 to 4 levels down (level-3).
Then you spend about half of the leftover gold (1/4 of the total) on an optional slot item (feet, head, arms), that item will be about 5 to 6 levels down (level-5).
So a 10th level fighter might have:
11th axe
10th scale
9th cloak
7th throwing axe
5th shield
gold equal to the value of an item of the level -5.
This puts TWF and casters at a big disadvantage. Any item under level-5 would a half tier down (ex: a +2 weapon instead of +3). Therefore their optional attacks which already would not be focused on would eat up your top 4 item just to be decent. And your optional slots would be way down you might not want your boots 'til level 20.
Therefore when your DM gives the party a level appriate non-armor/weapon/implement, you are screwed and must disenchant it to a level-5 item.
What is the intended spending habits of an adventurer?