Having done a quick read of Urban Arcanna, I thought I'd post some of the observations that I've made that might (or might not) have relevance to D&D 3.5:
Dwarves gain the "Stability" feature that was previously noted in an issue of Dungeon Magazine (+4 to resist opposed checks for Bull Rush and Trip attacks) as well as Weapon Familiarity with urgoshes and waraxes.
Gnomes gain Weapon Familiarity with the hooked hammer, and the saving throw DC for any illusion spells they cast is increased by 1.
Half-orcs, Halflings, Elves, and Half-elves gain no Weapon Familiarities or any other new features (other than things specific to the UA campaign setting)
The Wildlord advanced class (UA's version of the ranger) has an "Animal Empathy" ability that allows him to use Handle Animal to improve the attitude that Animals and Magical Beasts have towards him. The Handle Animal skill is treated as a Diplomacy check for this purpose (the application of the Diplomacy skill is much more detailed in D20M than D&D 3e, and I imagine its mechanics will be carried over to 3.5e). This may well be how the 3.5e ranger's "Wild Empathy" works.
The Wildlord also gains an animal companion (again, just like the 3.5e ranger). The Wildlord does not have an empathic bond to it (as the 3e paladin does to his mount) but he does get a +4 circumstance on Handle Animal checks regarding the companion. As the character’s Wildlord level increases, the companion receives increases to HD, natural armor, STR & DEX, as well as the special abilities Evasion, Improved Evasion, Devotion (+4 to Will saves against enchantment) and the Multiattack feat. Interestingly enough, the chart that tracks the companion’s progression ranges all the way up to 20th level. Since the Wildlord only has 10 levels of progression (like all D20M advanced classes), one can only speculate that the chart may have been derived from some other class that does have 20 levels of progression….
The Arcane Arranger (which in UA fills the bard's information-gathering niche) gains a first-level ability "Word on the Street", which allows him to perform lower-level Gather Information checks instantaneously (i.e. without having to go out and schmooze the info out of people).
Anyone else spot anything worth mentioning?
Dwarves gain the "Stability" feature that was previously noted in an issue of Dungeon Magazine (+4 to resist opposed checks for Bull Rush and Trip attacks) as well as Weapon Familiarity with urgoshes and waraxes.
Gnomes gain Weapon Familiarity with the hooked hammer, and the saving throw DC for any illusion spells they cast is increased by 1.
Half-orcs, Halflings, Elves, and Half-elves gain no Weapon Familiarities or any other new features (other than things specific to the UA campaign setting)
The Wildlord advanced class (UA's version of the ranger) has an "Animal Empathy" ability that allows him to use Handle Animal to improve the attitude that Animals and Magical Beasts have towards him. The Handle Animal skill is treated as a Diplomacy check for this purpose (the application of the Diplomacy skill is much more detailed in D20M than D&D 3e, and I imagine its mechanics will be carried over to 3.5e). This may well be how the 3.5e ranger's "Wild Empathy" works.
The Wildlord also gains an animal companion (again, just like the 3.5e ranger). The Wildlord does not have an empathic bond to it (as the 3e paladin does to his mount) but he does get a +4 circumstance on Handle Animal checks regarding the companion. As the character’s Wildlord level increases, the companion receives increases to HD, natural armor, STR & DEX, as well as the special abilities Evasion, Improved Evasion, Devotion (+4 to Will saves against enchantment) and the Multiattack feat. Interestingly enough, the chart that tracks the companion’s progression ranges all the way up to 20th level. Since the Wildlord only has 10 levels of progression (like all D20M advanced classes), one can only speculate that the chart may have been derived from some other class that does have 20 levels of progression….

The Arcane Arranger (which in UA fills the bard's information-gathering niche) gains a first-level ability "Word on the Street", which allows him to perform lower-level Gather Information checks instantaneously (i.e. without having to go out and schmooze the info out of people).
Anyone else spot anything worth mentioning?
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