"Before we go, can you tell us what powers the Eye has bestowed upon the Wyrmsayer"Shayuri said:Planting her fists on her hips, Shard asks the healer, "Do you have anything else to say, or can you tell us how to leave here?" She glances at the others. "I think we think we're ready to go."
Wrahn said:Lorgrane waits patiently, letting the others probe for questions. When it is apparent that the consensus is to leave, Lorgrane starts to move away with the others, but will turn and cast a quickened Mordenkainen's Disjunction (Caster Level 30) in the are where the healer is, making sure not to catch the others in its area and follow by a Mind Rape (DC 37 Will) to get all the information the healer knows. If successful, he will make it so the healer does not remember Lorgrane casting the spells on him.
"Before we go, can you tell us what powers the Eye has bestowed upon the Wyrmsayer"
"Knowledge is power, and power carries a price. Ask again when you can afford payment.""You have said the Eye cannot be destroyed. Could it instead be banished Outside?"
"Very well, then. Farewell, and try not to die again too soon.""I think we think we're ready to go."
Wrahn said:When his spell fails, Lorgrane shows no emotion except the raising of an eyebrow.
When they arrive at their destination, Lorgrane looks around the crowd, looking to see if there are any in the crowd as alien in appearance as the assembled group. He will attempt to track eye movement to see if any are watching them or if they have been somehow enchanted to not pay the group attention. He will also see if there is a public building they can move to so if they are out of place they will not be noticed once the crowd can percieve them.
Thinking back, your spell was not countered. Nor were it impeded. It was cast perfectly, but with no effect whatsoever.Can Lorgrane tell what made the spell fail? Or conjecture if he can't tell? +60 Spellcraft, +58 KS: Arcana are the relavent skills, He has persistant Greater Arcane Sight and The Ring of Spellbattle for detecting any spells that may have been used to counter. KS: Religion +55 for anything divine (like divine intervention) or KS: Planes +55 for any dimensional limitation (Disjuction doesn't work in that plane, etc)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.