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Eye of Profane Truth


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OOC: Ok, there are a few things wrong with how you did my actions. First of all, I stated specifically that when I cast my polar ray, I would use my moment of prescience to improve the SR check by 21. You didn't account for that. Which means my polar ray may just make it through the SR if its SR is less than 54. Second of all, I never used a rod to cast that quicken spell, it was actually in my prepared spell list. No charge wasted. Besides, if I ended up trapped inside the whirlwind, odds are I wouldn't be attempting to cast that spell in it (which means I won't bother to put my sword away). Now, in terms of being sucked into the whirlwind, I haven't actually made contact with it, but if you want to suck me up thats fine. If that is the case, I won't bother attempting any swift actions this round. I will remind you though that I get a free reflex save every round because I can fly, as well as next round I get bonuses to my saves, attack rolls and skill checks equal to 1 tenth of the damage I dealt this round from sadism (if that polar ray beats the SR with the +21, its gonna really help).
 
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OOC: Also, you did my damage total a little wrong. It doesn't really matter, but I did cast greater magic weapon, increasing the damage by 4, as well as I am using my arm to attack, increasing the damage by another 2 (clawed arm gives +4 str bonus).
 

/ooc:

1. MoP: this is what happens when you have all your text in a big block. I'll revise it again.

2. I thought you used a rod, since you had one in your hand. Make it clearer next time. It is true that you do not have to cast if conditions are bad - I'll revise that too.

3. You made a melee attack and it landed. That counts as contact in my book.

4. Generally speaking, if you want your bonuses to count, you will have to show them. I can't be expected to remember everything - epic character sheets are complicated. If you want your sadism bonus, list it with your next action, along with all other numeric details. Also, list spells active.

5. I used the equation you gave for damage: 1d8+16 damage + 1 Negative Level +1 Con Damage. I think that already accounts for the GMW bonus. It does do less damage than it appears, for valid in-game reasons.
 

/ooc:

Nephtys said:
ooc: I think Solidspace readied a Dominate Monster earlier.

Ah. Right. In that case I'll resolve that now. It would kick in when Cann is sucked into the whirlwind; next round his initiative would be just before Cann's.

Dominate Monster, caster level 18, DC 42:

SR: 18+d20 = 25, failed to penetrate.

(if you have spells that would modify this, speak up. In the future, everyone should list their active spells.)
/ooc

Rhakzan attempts to control the creature, but its innate resistance against magic makes the task impossible.


/ooc: Round 3 will come later today, or tomorrow.
 

Alrighty. I realize as a DM things can be kind of stressful, I also know that sometimes my action layout may be a little complicated. I will note however that for my SR check, I did actually include the moment of prescience in the modifier I posted earlier. For future reference as well, I always posted before the name of the spell I cast the rod I used on it, if one is used. If I don't state the name of the rod I use on a spell, that means there is no rod used on it. I'm just making it clear for you. As for the damage, well I didn't think the monster had DR 10 or less so I brought it up just in case. Thanks for the corrections.
 
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/ooc: There's a difference between complicated and messy. Try to avoid the latter. I know you had mentioned MoP, but when you do it in the middle of a big block of text along with a bunch of other numbers, sometimes it gets lost. Anyways...

---Round 3---

Initiative order: whirlwind ->Rhakzan ->Cann ->Moreth ->Lessa

[sblock]The whirlwind is using the Run action to move into each PC's square, attempt to suck him/her in, then moving to the next one. It provokes no attacks of opportunity, but it loses its Dex bonus to AC for the round.

Reflex saves:

Rhakzan: +28
28+d20 = 37, failed, take 17 damage
28+d20 = 42, failed, take 20 damage and is sucked into the whirlwind.

Lessa: +23
23+d20 =35, failed, damage nullified by DR
23+d20 =30, failed, take 12 damage and is sucked into the whirlwind

Moreth: +29 (modified for Solar form)
29+d20 =45, failed, take 3 nonlethal damage
29+d20 =49 successful (nat 20)

Cann: +25 (the attempt is on his initiative order):
25+22 (sadism)+d20 = 51, failed. Take 26 damage, still inside.

Positions: Cann, Rhakzan and Lessa are inside the whirlwind. Moreth is where he was. The whirlwind ends its round 100 feet above him.

Incidentally, I was wrong about escape being a move-action last round. On closer reading you get one attempt per round for free, but you cannot get another attempt with a move-action.
[/sblock]

The whirlwind charges forward in a burst of speed, moving over each of its opponents, attempting to draw them into itself. Rhakzan and Lessa are drawn into the vortex, but Moreth steps aside just in time, as the whirlwind rushes past him from below. Cann attempts to pull himself free, but the winds prove too strong for him.
 

Lessa growls as the winds buffet her; then, adapting to the new situation draws the essence of the plane into herself.

Active Effects: Barkskin, Oaken Resilience

Swift Action: Quickened Freedom of Movement (Concentration +34, automatically succeeds)
Move Action: Fast Wild Shape into an Elder (huge) Air Elemental
Std Action: Move Z+100

(I'll post wild-shaped stats later this morning)
 

Moreth laughs, most unsolar-like, as he sidesteps the Whirlwind's attempt to engulf him. Intoxicated with power he unleaches another barrage at the whirlwind, shaping the area of the spells to avoid hitting his siblings.

Spells cast: Maximized (rod) Disintegrate, Quickened (rod) Sonic Meteor Swarm, Quickened (mulitspell) Maximized (rod) Sonic Fireball, Quickened (multispell) Enervation.

"You are defeated," he gloats, "flee or die."

Spells Active: Mindblank, Deathward, Shapechange (Solar), Mirror Image, Protection from Energy (electricity).
Equipment Effects: Bead of Karma, Ring of Freedom of Movement.

-
Metamagic Rod slots used for the day:
Greater Quicken: x1
Greater Maximize: x1
Maximize: x1
Lesser Maximize: x4
-
 
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