Eye of the Warlock aka Mirzam's Secret Eye


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1) The DM can rule that if you're tied up you cannot use your powers. This isn't even a 'caster' thing.

Right- got that.

2) Get rid of the idea of 'casters.'
NEVER!

But I know what you mean.

As well, many 'spells' actually involve taking a sword and hitting someone with it; the game does not work like it used to.

Yeah- seen the Swordmage & others.

3) In order to use an Implement power, you require nothing. Unless you're in a situation the DM deems renders Implement use impossible, you can use Implement powers with your bare-hands. Level 1 characters never need to buy their implements unless they have a class feature that keys of of an implement type.

4) In order to use an Implement with a power and get the implement's magic bonus, features, properties, feats, etc, you must be wielding the implement. So in the case of the wizard, not only would he be allowed to cast holding his staff, he -must- hold his staff if he wishes to use any staff-related benefits. Implements, however, do not need to be held as weapons are.

Thanks- I hadn't noticed that distinction between Implement powers and others.

That staff can be held in one hand to be used as an implement. It's a one pound stick. Seriously. You can hold one in one hand

Right- that's how its always been. Even 1Ed wizards could cast with their staff in one hand.
 

Re: Halberd vs Maul

Pact Hammer is in which book? We can only use PHB1 at this point, and I personally only own the first 3 plus FR and Eberron (with DarkSun on my must buy list)...and right now the DM has my other books. I'm assuming its for Hammers only, much like Pact blades are all light blades, right?

I ask because my Dwarven Warlock is tossed between using a Halberd to get Reach (and matching the mini) and a Maul for the extra damage or the Greataxe for the High Crit. I'll figure it out, but having a concrete game mechanical reason to go one way or the other wouldn't hurt.
 

Right- that's how its always been. Even 1Ed wizards could cast with their staff in one hand.

The difference here is that the staff in 1st edition was an item that had nothing to do with the spell casting process. In 4th edition, it's simultaneously an item that is used with the casting process, AND a 2-handed weapon.
 

Pact Hammer is in which book? We can only use PHB1 at this point, and I personally only own the first 3 plus FR and Eberron (with DarkSun on my must buy list)...and right now the DM has my other books. I'm assuming its for Hammers only, much like Pact blades are all light blades, right?
AV1. Basically, it's a level 2/7/12/17/etc Hammer that Dwarves can use as a warlock implement. That's all there is to it.

-O
 


The difference here is that the staff in 1st edition was an item that had nothing to do with the spell casting process. In 4th edition, it's simultaneously an item that is used with the casting process, AND a 2-handed weapon.

Not entirely true...there were one or 2 staves that let you cast through them or otherwise enhanced your spellcasting as opposed to merely casting spells stored within them.

But most, as you say, did not have anything to do with spellcasting itself. Instead, they were storehouses for a variety of powers.

My point, though, was that even though most 1Ed-3.5 arcane spells had somatic components, they could still be cast even if you had a 2-handed weapon like a staff: merely holding the staff would not prevent you from casting somatic spells. Neither would holding the staff with only one hand prevent you from using its powers.

You merely had no option of using a staff 1-handed as a weapon, in those cases.

And BTW- thanks for the info on Pact Hammers, y'all! Nobody's got AV1 yet, but in case we do, the Pact Hammer power is for hammers only, right?
 
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Yep. And only for Dwarves. Eladrin have a similar Pact Sword. And IIRC Elves got a Pact Bow in AV2 - but I could be wrong.

-O
 

Hmmmm...much to consider. Much to consider.

Too bad I'm not a mini modder- I'd just lop off the top of that dwarf's halberd & make it a maul. OTOH, it wouldn't look right when I brought it out for Chainmail.
 

I ask because my Dwarven Warlock is tossed between using a Halberd to get Reach (and matching the mini) and a Maul for the extra damage or the Greataxe for the High Crit. I'll figure it out, but having a concrete game mechanical reason to go one way or the other wouldn't hurt.

Reach isn't going to do you a bit of good for Implement powers. Your range is whatever the power says it is (I have yet to see an Implement power with a range of Melee weapon). Just like Monks have no reason to use polearms (they have all Implement powers and the vast majority that I have seen are Melee touch).
 

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