Mort_Q
First Post
And don't laugh - I'm sure it's possible!
Hell's Implement [Multiclass]
Oddly, only if he's a Warlord multiclassed into Warlock...
Last edited:
And don't laugh - I'm sure it's possible!
1) The DM can rule that if you're tied up you cannot use your powers. This isn't even a 'caster' thing.
NEVER!2) Get rid of the idea of 'casters.'
As well, many 'spells' actually involve taking a sword and hitting someone with it; the game does not work like it used to.
3) In order to use an Implement power, you require nothing. Unless you're in a situation the DM deems renders Implement use impossible, you can use Implement powers with your bare-hands. Level 1 characters never need to buy their implements unless they have a class feature that keys of of an implement type.
4) In order to use an Implement with a power and get the implement's magic bonus, features, properties, feats, etc, you must be wielding the implement. So in the case of the wizard, not only would he be allowed to cast holding his staff, he -must- hold his staff if he wishes to use any staff-related benefits. Implements, however, do not need to be held as weapons are.
That staff can be held in one hand to be used as an implement. It's a one pound stick. Seriously. You can hold one in one hand
Right- that's how its always been. Even 1Ed wizards could cast with their staff in one hand.
AV1. Basically, it's a level 2/7/12/17/etc Hammer that Dwarves can use as a warlock implement. That's all there is to it.Pact Hammer is in which book? We can only use PHB1 at this point, and I personally only own the first 3 plus FR and Eberron (with DarkSun on my must buy list)...and right now the DM has my other books. I'm assuming its for Hammers only, much like Pact blades are all light blades, right?
The difference here is that the staff in 1st edition was an item that had nothing to do with the spell casting process. In 4th edition, it's simultaneously an item that is used with the casting process, AND a 2-handed weapon.
I ask because my Dwarven Warlock is tossed between using a Halberd to get Reach (and matching the mini) and a Maul for the extra damage or the Greataxe for the High Crit. I'll figure it out, but having a concrete game mechanical reason to go one way or the other wouldn't hurt.