Eye of the Warlock aka Mirzam's Secret Eye

Hmmmm...much to consider. Much to consider.

Too bad I'm not a mini modder- I'd just lop off the top of that dwarf's halberd & make it a maul. OTOH, it wouldn't look right when I brought it out for Chainmail.
It's especially nice when you realize that Dwarven Weapon Training gets you a +2 to damage with all the Warlock powers you cast through it.

And even nicer, IMO, if you are able (and you won't be, I know) to take Eldritch Strike instead of Eldritch Blast. That's the core of a melee warlock, right there.

-O
 

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Unless the Halberd is somehow his implement! And don't laugh - I'm sure it's possible!

It should be, but I don't think polearms or axes are eligible for the Arcane Implement Proficiency feat. I wish they were though, I have a Barbarian/Warlock that would make his axe into an implement.
 

Reach isn't going to do you a bit of good for Implement powers.

Reach was more for using the weapon as a weapon...well before any idea of using it for powers since Pact weapons beyond those in PHB1 are not (yet) on the radar of possible options.

It's especially nice when you realize that Dwarven Weapon Training gets you a +2 to damage with all the Warlock powers you cast through it.

Hadn't thought of that! That's better than any of the feats that boost damage of a particular type (Arcane Fire, Burning Blizzard, Dark Fury).
 


It should be, but I don't think polearms or axes are eligible for the Arcane Implement Proficiency feat. I wish they were though, I have a Barbarian/Warlock that would make his axe into an implement.

Well, if one was after the 'reach' aspect of the thing (because weapon damage isn't really as potent for a warlock), one could simply go with a glaive.

But, not so helpful for a dwarf.

That said, 'reach' is overrated for a warlock, particularily of the hexhammer variant. (which is what dwarven infernal warlock builds tend to be)

The idea of hex hammer is that you're relying on temporary hitpoints and the threat of being hit with Hellish Rebuke's damage rider to do massive damage.

Even if that's not the case, damage is your number one priority, and if you're seeking reach, well... you're a ranged attacker. You have more reach than a halbard could ever give you. And the halbard doesn't give you any sort of defensive option, unless you get Polearm Gamble later... which is sorta bad for warlocks anyways. Great for fighters. Bad for warlocks. And the one warlock power that cares about your halbard, Eldritch Strike... does less damage than Eldritch Blast with a halbard. Sure you can boost it with iron armbands of power, but you can boost Eldritch Blast with lower-leveled items far better.

So, assuming you don't want the halbard for your character concept (which trumps other concerns, imho), then if your idea is 'Dwarven Weapon Training', then you cannot go wrong with a Pact Hammer Mordenkrad + Eldritch Strike.
(By the time you can get Arcane Proficiency and DWT, you should be getting magic weapons. And Arcane Proficiency is useless for a warlock without DWT until you get magic implement/weapons anyways.)

2d6 brutal 1 + Constitution + 2 damage is pretty... damn... good. On top of that, you get access to Hammer Rhythm, which should be pretty easy for you at level 11 given your Constitution focus. All you need to do is start with Strength 14.

As well, this allows you to go with Chainmail armor. As a Dwarf, your intellegence will likely only start at first level at 14, so you'd be looking at an AC of 14 out of the gate. Even with your concealment, you're still only looking at equivalent AC of 16.

Granted, don't do it at level 1, you can go ahead and DWTSMASH your way to your first level up. But at level 2, Proficiency in Chainmail will pay off great dividends... raising your AC by +2 in the short term, and affording you the heavy armor progression in the long term. As a warlock in chain, you'll have the AC equivalent of plate. Just move 3 squares every turn.

You should do that anyways. Warlocks who stand in one spot are doing it wrong most the time.
 

What book is that feat from?

Arcane Implement Proficiency is in Arcane Power.

There is a really cool paragon path that is worth picking up a multiclass fighter feat for: Avernian Knight. The 11th level features allow you implement proficiency with any melee weapon, and ranged powers don't provoke OA's.

The encounter power is Str based but a Bracers of Iron Arcana take cares of that.

The utility is a teleport 5 that marks everything adjacent.

I have a hybrid swordmage/infernal lock that multiclassed fighter to pick it up. I have one melee power (an at will) and the rest are all implement powers. It's fun.
 

As a warlock, unless you're some strange build tho, focus on your primary task:

a) Curse something that you haven't cursed before.
b) Move three squares.
c) blast something you've cursed.

Not necessarily in that order. It's a pretty simple gameplan for most rounds, and will generally do the most damage. Throw in the right implement, and you're good to go. Stay mobile, that's the key to warlocks. Unless you're a specific build, melee is avoid-time.
 

Seek ye a lover of strange builds, find thee him whose name is Dannyalcatraz.

Current threads regarding Magnus Skyhammer, a PC in a new 4Ed PHB1 only campaign:
http://www.enworld.org/forum/4e-discussion/278354-new-pc-brainstorming.html
http://www.enworld.org/forum/4e-discussion/279120-renaming-powers-thematically.html#post5223637

Basically, Magnus is a Dwarven Starlock, probably Str 14 Dex 8 Con 16 Int 14 Wis 14 Cha 14. His first level feat is multiclassing into Ranger for Dungeoneering (for reasons both practical and fitting the PC's background). Second will probably be Dwarven Weapon Training (partly for PC background, partly due to familiarity with the players I game with- he'll need a good melee weapon). I envision him taking AP: Chainmail (partly for AC, but more for PC background)...but with an Int of 14, he won't need Chainmail right out of the gate for his AC. Beyond that, most feats will go towards increasing his potency as a Warlock proper or enhancing his "Dwarfness"- like Durability or Dwarven Durability (both down the road a bit).

Since its PHB1 only at this point, I won't have access to many of the nifty feats mentioned here & elsewhere...but it doesn't hurt to know about them if he expands the sourcebook list. If he allows it, I'll probably recast Skyhammer as a Hybrid Ranger/Starlock in the future.
 

Well, if one was after the 'reach' aspect of the thing (because weapon damage isn't really as potent for a warlock), one could simply go with a glaive.

But, not so helpful for a dwarf.

That said, 'reach' is overrated for a warlock, particularily of the hexhammer variant. (which is what dwarven infernal warlock builds tend to be)

The idea of hex hammer is that you're relying on temporary hitpoints and the threat of being hit with Hellish Rebuke's damage rider to do massive damage.

Even if that's not the case, damage is your number one priority, and if you're seeking reach, well... you're a ranged attacker. You have more reach than a halbard could ever give you. And the halbard doesn't give you any sort of defensive option, unless you get Polearm Gamble later... which is sorta bad for warlocks anyways. Great for fighters. Bad for warlocks. And the one warlock power that cares about your halbard, Eldritch Strike... does less damage than Eldritch Blast with a halbard. Sure you can boost it with iron armbands of power, but you can boost Eldritch Blast with lower-leveled items far better.

So, assuming you don't want the halbard for your character concept (which trumps other concerns, imho), then if your idea is 'Dwarven Weapon Training', then you cannot go wrong with a Pact Hammer Mordenkrad + Eldritch Strike.
(By the time you can get Arcane Proficiency and DWT, you should be getting magic weapons. And Arcane Proficiency is useless for a warlock without DWT until you get magic implement/weapons anyways.)

2d6 brutal 1 + Constitution + 2 damage is pretty... damn... good. On top of that, you get access to Hammer Rhythm, which should be pretty easy for you at level 11 given your Constitution focus. All you need to do is start with Strength 14.

As well, this allows you to go with Chainmail armor. As a Dwarf, your intellegence will likely only start at first level at 14, so you'd be looking at an AC of 14 out of the gate. Even with your concealment, you're still only looking at equivalent AC of 16.

Granted, don't do it at level 1, you can go ahead and DWTSMASH your way to your first level up. But at level 2, Proficiency in Chainmail will pay off great dividends... raising your AC by +2 in the short term, and affording you the heavy armor progression in the long term. As a warlock in chain, you'll have the AC equivalent of plate. Just move 3 squares every turn.

You should do that anyways. Warlocks who stand in one spot are doing it wrong most the time.

I didn't get some of your acronyms, but much of what you're saying otherwise echoes some of my internal thoughts.

As I said, DWT & Chainmail feats are on the list partly for Magnus's background...and partly because of the 2 top choices of minis I've chosen to represent him:

Magnus Skyhammer/Chainmail CMG "Dwarven Lightning Lancer"

or
Magnus Skyhammer/Chainmail CMG "Dwarf Hammer Priest"


The closest weapon in appearance to either is the Halbard (the head of the Hammer Priest's weapon is rather...skinny). However, much as you pointed out, I figured I already had things somewhat covered at range, so the Greataxe or Maul were better choices.

FWIW, I had also considered Image:Woc-cm-88070a.jpg - Lost Minis Wiki and Image:Woc-cm-88718b.jpg - Lost Minis Wiki as possible minis- its amazingly difficult to find Dwarves without shields and/or the heaviest of armors...and weapons in the axe family are heavily represented. Sure, you can find hammer-wielders, but most are using shields.
 
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