EYES of the LICH QUEEN: Monstrous Mein (FULL)

OK...

Kayass-kassh, Male Cold Sun Lizardfolk Sorcerer 2, Chaotic Neutral

Background:

Kayass-kassh hails from the jungles of Q'barra, hatched into a tribe of Cold Sun lizardfolk bordering on the Blackscale and Poison Dusk lands surrounding Haka'torvhak. His tribe was a dwindling one, their number worn down by frequent skirmishes with their dragon-worshipping cousins. It was during a raid on a encampment close to the ancient ruins when Kayass-kassh beheld the sight of one of a great battle from the Age of Demons as the heavens aligned.
After being forced into retreat by a rallying force of the massive Blackscales, Kayass-Kassh and his brethren returned to their own settlement in the early hours. That morning, as he slept, the lizardfolk was visited by a dream of the great battle he had witnessed in the sky above Haka'torvhak. However, in this dream he took the form of a mighty dragon the colour of the lodret's leaves, and he did battle with fiersome creatures of nightmare.
For many weeks, every time he closed his eyes, Kayass-kassh dreamed of being that awesome beast. At last, one day a power awoke in him, a promise of potent force that was to be his. He realized that, like the shamans and druids, he could draw upon mystical forces to do his bidding.
For several years afterward, the lizardfolk spared what time he had in between foraging for food and fighting to practice and experiment with his magic. Unfortunately though, this time of wonder was brought short by a massed offensive by his tribes enemies. Shattered by the onslaught, the few survivors were forced to flee.
Initially, Kayass-kassh accompanied his brethren in search of a new tribe to assimilate into, but chance seperated them, and he decided to make his way towards one of the human settlements, and possibly beyond. The greater world had held little interest for him when his tribe its purpose was strong, but he no longer felt as tightly bound to his swampy home as he had.
Kayass-kassh was ready for adventure.

( I'll add in some current events stuff and hooks later on. )
 

log in or register to remove this ad

What about a Satyr Swashbuckler1 / Marshal2 (from Minatures) if not then a Bard2.

Concentrating on socal skills and combat.

Depending on how I feel I might even go straight swashbuckler. :D
 

NarlethDrider said:
I would probably allow it, though the character would have some physical attributes that resemble the giant lineage----maybe make their features elf-like since (in my game) the 'half-giants' are descended from giant & elven/drow slaves----I'll check the abilities of the half-giant, elves, & drow to see if any changes or additions will be made to the stats----nothin that will garner any more plusses to LA though

Excellent. Quick question: Half Giants are treated as large characters for the purposes of grapple checks and what size weapons they use, correct? If so, then a Half Giant Soul Knife (expanded Psionics) would wield a Large mind blade, dealing 1d8 damage at lvl 4, instead of the normal 1d6, correct? If he then took the Monkey Grip feat (complete warrior) would he then be able to weild a Huge mind blade doing 2d6 at lvl 4? (at -2 to hit)
 

Background Questions: Where will we be starting out? This may make a difference in writing up a character history. Any special circumstances to our characters' coming together that we should be aware of?
 

Necro_Kinder said:
Excellent. Quick question: Half Giants are treated as large characters for the purposes of grapple checks and what size weapons they use, correct? If so, then a Half Giant Soul Knife (expanded Psionics) would wield a Large mind blade, dealing 1d8 damage at lvl 4, instead of the normal 1d6, correct? If he then took the Monkey Grip feat (complete warrior) would he then be able to weild a Huge mind blade doing 2d6 at lvl 4? (at -2 to hit)
Its up to your DM, of course, but the "powerful-build" characteristics only applies to what type of weapons you can wield, not how your mind-blade manifests. That is an effect of actual size. The FAQ mostly deals with this issue.
 

Hanuman47 said:
Background Questions: Where will we be starting out? This may make a difference in writing up a character history. Any special circumstances to our characters' coming together that we should be aware of?

You will be in khorvaire, recently returned (as a team) from Xen'drick---i'll generate some more info tomorrow:)
 

stonegod said:
Its up to your DM, of course, but the "powerful-build" characteristics only applies to what type of weapons you can wield, not how your mind-blade manifests. That is an effect of actual size. The FAQ mostly deals with this issue.


aye, like he said :)
 

Lord_Raven88 said:
What about a Satyr Swashbuckler1 / Marshal2 (from Minatures) if not then a Bard2.

Concentrating on socal skills and combat.

Depending on how I feel I might even go straight swashbuckler. :D

a half satyr might work better as far as getting class levels (or maybe take racial levels in satyr from Savage species)

I also have the Draegoloth broken down as a class like that in savage species---its from one of the Forgotten realms book & is official (& about the only thing I liked from it ;) )
 

NarlethDrider said:
a half satyr might work better as far as getting class levels (or maybe take racial levels in satyr from Savage species)

I also have the Draegoloth broken down as a class like that in savage species---its from one of the Forgotten realms book & is official (& about the only thing I liked from it ;) )
I thought about using the savage species for the Satyr, but I thought we were dropping racial HD and just using the LA for the creatures, with some manual adjustments from yourself.

I'm happy to go with the flow, but I'm really hoping to play a Satyr(LA+2) Marshal 3. He would be so cool. Not the greatest fighter, but definitely a good addition to the group due to his auras.

For a background story I planning on him being out for vengance, as the [who ever the bad guys are] have started encroashing on his forest homeland, and started killing off or chasing away it's previous inhabitants (including a small contigent of Satyr's and other fey). During once such encounter a fighting squad of Satyr's (lead by my character) were killed, including some close friends. As such he's out to destroy the BBEG's at all cost.
 

Would a kenku (MM3) be acceptable? If so, I think I'd like to submit a kenku character... probably a ninja.

And for characters playing races without predetermined ability scores, would we be rolling or using point buy?
 
Last edited:

Remove ads

Top