I do the following for my factions now combining Fronts, some Blades in the Dark Turf rules and pushing PC Hooks I came up with this:
| NAME: Redbrand Bandits | TYPE: Criminal Street Gang (Level 2) |
TERRITORY: Phandalin and Surrounding Area
Local Trade Routes | STABILITY: +2/5 Lieutenant jostle for power, Glasstaff has respct but not loyalty. |
| PURPOSE To extort Phandalin for profit | Long-Term: to gain control the local Trade Routes |
Approach:
Intimidation, Extortion, Violence | PC Inroads: Impress a Lieutenant or do a "simple job", |
Structure:
- Ruffians: Minor Thugs, loud, disposable
- Lieutenants: Street Captains, the visible face, each carving out his own little territory
- Leader: Iarno Glasstaff, he prefers the shadows, stays out of the limelight
| NPCs: Iarno Glasstaff (Leader - Wizard)
Lieutenants (3)
- the Bruiser (controls the extortion racket)
- the Smiler (trying to manipulate the council)
- the Banker (coin is power - so control the coin purse)
|
Holdings:
Secure Hideout
Secure Warehouses
Black Market (Weapons, Drugs, Magic Item) | Assets:
Minor magic Items
Glasstaff (Arcane Boons)
Informants Network |
Allies - Local Bandits
Bugbear Mercenaries
Tolerated by Zhentarim (for now!) | Rivals - Town Authorities
Harpers
Cragmaw Goblins |
GRIM PORTENTS
- Townsfolk openly intimidated
- Redbrand numbers swell
- Cragmaw retaliation raids begin
- Trade routes become unsafe
- Harpers initiate covert investigation
- Open conflict in the streets
IMPRENDING DOOM: Phandalin becomes a criminal stronghold
| PLAYER HOOKS
- Direct Conflict Oppose the Rebrand and hunt down their leadership
- Infiltration
Work for the Redbrands Climb the ranks from thug to lieutenant, choosing who to betray along the way
- Cut In Start your own gang and try to get a cut of the action
- Gang War
Tip off the Cragmaws and let chaos bloom
|
Anyway as you see I love Factions they are a great worldbuilding tools that help signal what's important in the campaign, provide clear NPC motivation and help anchor PC engagement within the ongoing narrative of the world.