Counterspin
First Post
You realize he's talking about Living Greyhawk, where the GMs have to play by RAW right, MisterWhodat?
Kzach said:I've always loved throwing players in prison and watching them try to escape. It's practically a sacred-cow. First thing they always do is try to find their gear. And of course, in previous editions it was pretty much required that you give 'em a good shot at getting it fairly soon after escaping. After all, they needed it.
I had hoped I could run an encounter where all that lovely loot was sent off to His Most Puissant Uberness and the PC's be left to contend with whatever they could pick off the bodies of their captors (at least until they got revenge on HMPU and got their orginal gear back).
Doesn't look like that will be the case...
Lizard said:This is exactly why i'm hesitant to take Cleave/Great Cleave. Cleave MIGHT be useful in fights as I level up, but Great Cleave? By the time i'm high enough level to take it, it will be useless to me in the vast majority of fights.
tomBitonti said:This is directed to Mike's comment, not Dragonblade's.
I hope that this is not the way to remove magic items. My preference is that it is possible to throw slightly less powerful monsters at the players if they don't have the expected gear. Mike's suggestion doesn't work when the gear varies per player, or where the lack of gear is temporary.
This relates to a deficiency in 3.5E, which is the failure of players to "size up" opponents. This is a use of Sense Motive which is wildly underused.
Fundin Strongarm said:I never really understood this mentality. If you want your 15th level characters to run into 20 Ogres for the slaughter you can always do that. I'm sure you can do the same thing in 4e (or any other edition). Will it be a challenge for the players? Probably not (and that's why you get very little experience for it). But there should be times when Cleave and Great Cleave prove useful. In my campaigns the party gets use out of those Feats as I throw many different types/CR encounters at them.
Well, actually, this ties in with another problem I've always had with previous editions and was hoping to do away with in 4E.Deep Blue 9000 said:Think about it this way. Having all your gear constitutes 99% of the game. If you balance encounters for PCs without gear, you are have appropriate difficulty for that 1% and make the other 99% too easy. You can still play games with regular gear, but the DM has to adjust the encounters accordingly. Now isn't it better to only adjust 1% of encounters as opposed to 99%?
Ruin Explorer said:I'm not going to argue with you about 3E encouraging precisely balanced encounters. We both know that it did.