Prove it. Give examples. Give us some proof to back up your blanket statements. I ponied up with some examples of why I disliked GWD20, so you do the same.
I gave examples earlier.Want another? AD&D2nd. AD&D2nd was basically build according to the tastes of conservative playtesters. The PO series fulfilled long term fan requests. They stank.
3e was a great game in the parts where Tweet and Cook largely ignored fans, really.
I can't name D&D fansites right off the top of my head.
Then how did you get here, pray tell?
What does that prove anyway. Not one single thing. Do the majority of D&D players have a fansite devoted to D&D? Do all the RIFTS players? Do all the V:TM players?
The majority requirement is irrelevant. The fact is, however, that D&D and the World of Darkness have comprehensive independent fan communities. Gamma World didn't. There are no legions of offended fans.
This point is just silly. GW is a lot of different things to different people.
What is it with all the reductio ad absurdum lately?
Setting isn't nearly as important as the rules with GW.
Then why is this "Wahoo!" business being mentioned?
Search the boards, there has been a lot of talk of GW during my time here since ENWorld went live (even a few discussion back at Eric Noah's old boards). Granted the amount of GW chatter is as much as D&D or fantasy D20 talk, but that's more of this being primarily a D&D new site and D&D being exponentially more popular.
Not especially, no. It's because there's no indication that Gamma World was ever that big a deal to begin with.
The point still stands that GW has always had the absurd wahoo elements. No matter what a few fans or articles tried to make GW into otherwise. I have no idea where you're going with that whole genetic engineering point...
No, the point is that it had absurd elements because the game was haphazardly designed. Saying that it was because of a freewheeling artistic vision that was rediscovered by Tweet reminds me of the quip, "Oceania has always been at war with Eastasia." Saying "Wahoo!" over and over again does not project it backwards in time.
Prove it. Show us some official numbers. I don't recall hearing word one from S&SS that GW sold out their print run, but I believe that DW2 sold out it's initial print run, plus that doesn't take into account the sales of the pdfs, which I also believe are still pretty brisk.
Show me offical numbers contrariwise. Otherwise, we deal in the known scales and practices of SSS, which are:
1) SSS didn't need to sell its initial print run to sell several times what Darwin's World sells. SSS's print runs are larger than any D20 company except for WotC.
2) Since the late 90s, WW and related companies have had a policy of cancelling any line that sells under its standards. This is a known policy that has been mentioned by Joesph Carricker and others. The company does not coddle its lines and rarely loss-leads.
And as we *do* know, a failure for White Wolf/SSS would usually be a great success for any other compnay but WotC. In short: Even if it totally bombed for SSS, it's likely it still outsold any similar game.
And iven the scale of .pdf sales, they don't even touch print and hardly make a difference. PDFs make money in an entirely different fashion. There's a reason some vendors complained when RPGNow added numbers to their popularity codes -- they were embarrassingly low compared to fan expectations.