eyebeams said:
Why? Game publishing is a business. As I noted earlier in this thread, faithfully obeying the desires of the fans has led to either crappy products or failed to really affect sales.
Well, crappy products is, I assume, subjective. "Failing to really affect sales" is hopelessly unclear - did it fail to affect them, or didn't it? How much is "really?" Based on that statement, it had some, apparently nigh-irrelevant, affect. A fraction of a percent, maybe. Was that fraction a plus or a minus?
eyebeams said:
I suggested the formula I actually suggested. Feel free to respond to it. The fact is that nothing excuses indiscriminate purchases.
Good gracious, I didn't know I had to have an Excuse for my purchases! Not that they're indiscriminate, anyway; I buy stuff almost exclusively for market research, and not much at that.
Not to mention the fact that you're misquoting yourself. You explicitly said that favoring the wishes of fans would make a product sell less.
eyebeams said:
What allows stuff you don't like to proliferate is mostly your willingness to buy said stuff. The fannish desire to have everything with a brand name first on the block, no matter its content, is a long term burden.
Spelljammer is the sole brand I ever bought for the name, and last I checked, no one was even producing crap for it. I'd gladly take crap over nothing.
eyebeams said:
If you keep buying what you think is crap, I can't think of a single company that would be unwilling to continue to sell you said crap.
I can't either... well, sort of. Any company that would produce what it considers crap obviously has no self-respect, and any company with self-respect wouldn't produce something it considers crap.
On the other hand, I can think of many companies, among them Green Ronin, Privateer Press, Malhavoc Press, White Wolf and Wizards of the Coast, who produce products that some people consider crap, and perhaps still purchase, but which they consider high-quality.
eyebeams said:
Actually:
1) Gamma World's "fanbase" looked pretty miniscule to me. I didn't see a preponderance of GW fanpages before any kind of adaptation. How many of you can name one off the top of your head, without googling? I also note that nobody here has really ever discussed GW's setting, either -- awfully curious for such a "die-hard" fanbase never to talk about anything specific about the game.
In reality, perhaps some folks should be honest with themselves, look back and realize that GW as a going concern has been primarily driven by company-end hype.
2) The "old school" vision of Gamma World many of you talk about was a recent invention. Yes, there was a "How Green is My Mutant" article in the Strategic Review. There were, by contrast, several attempts to dee-"Wahoo!" GW in Ares. One I remember offhand: An article on how to use genetic engineering to justify PSH's stats because they didn't make any sense otherwise. But wait -- genetic engineering is supposed to be Bad, and Not Gamma World, right? A pity nobody told the authors back in the 80s.
Wouldn't know. Never played Gamma World, nor had much interest in it.
eyebeams said:
Considering what again? Oh -- you mean, "Considering that a dozen or guys on a few fora complain about GWD20 and I would like to think that has some sort of connection to economic reality."
It doesn't. Sorry.
In reality, Gamma World had a more successful run than most game books -- almost definitely more than Darwin's World, the perrenially-mentioned bridesmaid that "got it right." If SSS could run the books it did, it means that SSS sold enough to justify continued printings, which automatically puts its sales an order of magnitude above anything but a WotC offering.
Yep it still might suck, despite the fact that it sold well. But don't blame them -- you guys bought it, remember?
Never bought GWd20, couldn't care less about it.
If it was a big seller, then perhaps SSS made the correct decision with it. My understanding was that it failed from a financial perspective as well. I saw it in stores briefly, it apparently sold over time, and they never bothered to get more. It never saw any splatbooks or adventures or monster books, to the best of my knowledge. Considering the number of lines that received more support (including, off the top of my head, d20 only, non-WotC: M&M, Warcraft, AU/AE, Conan, Babylon 5, DragonMech, Iron Kingdoms, DragonStar, Spycraft, L5R, Scarred Lands, Kingdoms of Kalamar, Dragonlance, Nyambe, Midnight, Slaine and Everquest), I figured it for a flop.
I'd seen Darwin's World once, didn't care about it one way or another, and never saw it again, so that doesn't surprise me.
However, I know quite a few of Mongoose's books have continued printings, so you're wrong about that. IIRC, Green Ronin, Privateer and Malhavoc have all had multiple printings, and I'm sure there's others. Certainly White Wolf's WoD, various Palladium products and GURPS have had multiple printings. I guess GWd20 wasn't 'orders of magnitude' greater than anything not from Wizards of the Coast. :muchmissedrolleyessmiley:
eyebeams said:
I'm having trouble parsing this, because you can't define how "faithful" GWD20 is compared to Omega World without making a claim about how faithful Omega World was in the first place.
Omega World was quite nice, but its relationship to Gamma World was pretty much like any tale about the "good old days" -- more grounded in sentiment than reality. Gamma World was a game without a central thesis and with a generally shoddy design where quick character death was easy to come by. Omega World is Jonothan Tweet's rather clever portrayal of how you actually played it -- since most of you were at most, 14 at the time, you played it with the feel of the cheeseball games people play when they're 14 or so.
I can't speak for Mr. Tweet or, indeed, GW's fanbase, since I never played the game, am not a fan of it, and know Mr. Tweet by reputation only.
I can, however, say that appealing to sentiment is damned fine marketing, and a lot better than appealing to what something may or may not have actually been, but apparently few people remember it as.
I can also say that at 14, I was not playing cheeseball games, at least by the standards you've defined.
I assume, judging from your comments, that you were neither 14 at the time, nor did you like the wahoo or cheeseball style games of Gamma World, but that, in point of fact, you were a fan of the opposite style of Gamma World.
eyebeams said:
Plus, Omega World was one of only a handful of rebooted minigames. And it's being compared to Spelljammer? Spelljammer's first incarnation bombed so badly it was left as fodder for Roger E. Moore's random jokes, making print because TSR printed pretty much anything.
You be dissin' the 'Jammer, foo? And dissin' ROGER MOORE? In the SAME SENTENCE?
I shouldn't have bothered arguing with you in the first place, sir; yours is a level of bad taste so alien, so unutterable, so eldritch, so cacodaemonical, so non-Euclidean - so cosmically horrific as to defy the very existence of a sane reality!
