Kanegrundar
Explorer
GMSkarka said:"I'm so sick of writers giving us their vision...."
I was a little overzealous there. I'll admit that. I still stand by my idea that if designers would listen every now and then to the fans to what they would like to see out of a product, especially a nostalgia line, and not blow them off then those products may be better received. There was very little in the new GWD20 book that really sold me that it was really GW except it had some of the creatures (a really weird thing to put into a Player's handbook), and a few mutations. However, I could have gotten past that even as long as the mechanics were sound, but alas, they weren't. So what I bought was a pale rendition of GW that ended up being a lesser GW than the Alternity edition (which was ok, but Alternity clearly wasn't the system to handle it, IMO).
It doesn't take a rocket scientist to realize that the fans, the writer's bread and butter, of a nostalgia product expect to see certain things. Nanotech was ok, the mechanics were off in several places, but it was a neat idea. However, it wasn't GW. Combine the strange implied setting with bad mechanics, and you have a book that fails many fans' expectations.
Kane