TheAuldGrump
First Post
d20Dwarf said:I've read a WHOLE lot of "What is an RPG" blurbs in my time, and I can't think of one that says "RPGs are a game with a winner and a loser." In fact, I can't think of one that *didn't* say "RPGs aren't a game with a winner and a loser." So when I hear "Midnight can't be beat" it makes me wonder if the person's talking about a computer game or something.
Oh piffle! (I have often wanted to use that line.) What is being discussed, both by me and by the person who was disappinted by Midnight, is the central conflict of the campaign. Much like an RPG set during the Great War has a conflict, and it is the conflict, not the game that is being described as winnable or unwinnable.
The original commentor (I am too lazy to look up his name) feels that the conflict is not able to be won by the faction that the PCs represent, while I feel that it is winnable, but the work of more than one generation. (The line that I was thinking of when contemplating a Midnight campain was 3 or 4 generations, about 60-80 years.)
And you honestly have never heard a player say 'we beat that adventure'? I have. While the DM has not lost the scenario has been beaten.
The Auld Grump