Failed promises

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Felon said:
I find it somewhat amusing that Deities & Demigods gets knocked for providing stats for gods that are effectively invincible and untouchable, while Book of Vile Darkness and Champions of Ruin were both chastised for statting out ancient, terrible opponents so that they are at least remotely touchable (you know, by plain ol' punk-ass epic-level nobodies). Sort of a catch-22.
Probably because people see a line between "god" and "ancient nemesis".

The idea of using Divine Rank to quantify power levels, and the salient divine abilities to define exact powers was notable, but D&DG really almost felt more like the Monster Manual for Guaranteed TPK. The typical role of Gods in a campaign isn't as a monster to go beat up, it's to be something distant and awesome. Name, portfolio, alignment, domains, favored weapon, divine rank would have been enough stats (maybe, just maybe the 6 ability scores too).

Book of Vile Darkness, like Champions of Ruin, made legendary, ancient monsters into things that any typical high level party pushing 20th level can take on as a "boss fight". When they have the mechanics to portray epic level characters into the 30+ level range, even putting them in the core with the 3.5 DMG, and most of the creatures in the ELH were newly created (here are a bunch of legendary, nigh-invincible beings with massive repercussions for your game world, which you've never even heard of before).

Archdevils/Demon Princes, legendary setting-specific creatures like Kezef the Chaos Hound (a.k.a. the Fenris Wolf), and maybe some weak demigods would have made for good monsters, not Lavawight and Winterwights (we're just like normal undead, except we do damage that can never be healed by any means and we've just got bigger stats than normal wights!).
 

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Gothmog said:
Monte Cook's Arcana Unearthed (and by extension Evolved)- when I first heard about AU, I got excited thinking it would bring some new aspects to the game. All it ended up being was a really high fantasy world with fuzzy races and minor tweaks to the recognizable PHB classes and spells. I've since realized my gaming style and Monte's are not compatible, but I find the book highly overrated.

You cannot have read the book. There is nothing "minor" about the differences in the classes, spell system, or races. They are completely new. It brings a lot of new aspects to the game that are not covered by the core system. The entire feel of it is different than core 3e.
 

D&Dg, definately.

Epic Level Handbook too.

Savage Species was a bit of a let down, just because I felt it was kind of poorly balanced. At the time, it fit my play style very well, but it just wasn't too well balanced. not unusable, but iffy.

And, an odd one here: The Forgotten Realms Campaign setting. Now, before I get killed for this, let me say that this was my first campaign setting, and it was just too... deep, while at the same time not having a big hook to grab me. I had never read any FR books (still haven't), but I read the campaign setting anyway, and I just didn't get it. Now that I'm a bit more mature as far as gaming is concerned I appreciate it a bit more, but I still feel that it lacked a hook to get me really reading. I don't think the book was bad, but for me it was a big dissapointment.
 

BelenUmeria said:
You cannot have read the book. There is nothing "minor" about the differences in the classes, spell system, or races. They are completely new. It brings a lot of new aspects to the game that are not covered by the core system. The entire feel of it is different than core 3e.

Oh, I dunno about that. There are some mixing and matching and specialization in ways a bit differently from the core. But overall, I'd say the differences, in character classes and races in particular, tend to be a bit on the fussy and overblown side and not really my cup of tea.
 

Felon said:
I find it somewhat amusing that Deities & Demigods gets knocked for providing stats

You need not write further than that. I think most people who have problems witht he starts have problems with the mere existance of said stats, no matter how high they are.

while Book of Vile Darkness and Champions of Ruin were both chastised for statting out ancient, terrible opponents so that they are at least remotely touchable (you know, by plain ol' punk-ass epic-level nobodies). Sort of a catch-22.

The Archfiends were OK. They're not supposed to be on par with the deities (IMO).

The elder evils, on the other hand, are supposed to make even the gods think twice before attacking (for example the whole Mask-running-away-from-Kezef thing I keep going on about).

And the elder evils might even be overcome by pre-epic characters, if you go by their CR.

On the other hand, they have a guy who doesn't figure in the grand picture of the realms, but he's CR 34 or so. There goes the explanation that the enemies are supposed to be beaten by characters.
 

Turanil said:
For me, I believed with utter certainty that Beyond Countless Doorways would be the greatest book ever on planes, and it happened to be one of the worst... I was so disappointed that it angered me, and incited me to write a review about it for that sole reason (viewable on Enworld's reviews).

I had this same experience. Not just disappointment but a feeling of being "cheated." And it made me a bit miffed. Maybe, it was the hype. Malhavoc hypes their products very well and BCD just failed to deliver. BCD sits on my bookshelf, unused, unloved.
 

wingsandsword said:
Book of Vile Darkness, like Champions of Ruin, made legendary, ancient monsters into things that any typical high level party pushing 20th level can take on as a "boss fight".

I'd say with most of those monsters you'd actually be in trouble if you were only "pushing" 20th level, and if you're not fighting legendary, ancient monsters at epic level, what's the point of being epic? What are you supposed to be doing at epic levels if not saving the cosmos? The criticism regarding the "low" CR's of cosmic threats, based on the rationale that "the gods would have destroyed them long ago" is what amuses me. It is basically saying epic-level characters shouldn't actually be out saving all of existence or doing anything of cosmic importance because if it were really important, the gods or some other high-powered muckity-muck would handle it. And for that matter, even lower-level characters shouldn't be out saving their world--don't the gods have a vested interest in protecting the place where all of their worshippers live? Who needs heroes when gods can seed the world with avatars and aspects? It's dead-end logic.

Archdevils/Demon Princes, legendary setting-specific creatures like Kezef the Chaos Hound (a.k.a. the Fenris Wolf), and maybe some weak demigods would have made for good monsters

I agree. But when they served them up, they got complaints that even epic-level characters shouldn't be able to touch them (employing the aforementioned dead-end logic). If folks get offended at the thought that Orcus or Kezef are anything less than untouchable, how is it a shame that they weren't included the ELH?
 
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Felon said:
I'd say with most of those monsters you'd actually be in trouble if you were only "pushing" 20th level, and if you're not fighting legendary, ancient monsters at epic level, what's the point of being epic? What are you supposed to be doing at epic levels if not saving the cosmos? The criticism regarding the "low" CR's of cosmic threats, based on the rationale that "the gods would have destroyed them long ago" is what amuses me. It is basically saying epic-level characters shouldn't actually be out saving all of existence or doing anything of cosmic importance because if it were really important, the gods or some other high-powered muckity-muck would handle it. And for that matter, even lower-level characters shouldn't be out saving their world--don't the gods have a vested interest in protecting the place where all of their worshippers live? Who needs heroes when gods can seed the world with avatars and aspects? It's dead-end logic.
The Realms is a high power, high level world. The PC's are not the only heroes running around, and even a 20th level party aren't the biggest guns on deck, each kingdom probably has at least one near-epic or low-epic level adventuring group. Just because you're 20th level does not mean you get to start saving the entire world, defeating ancient monsters born at the dawn of time, and kill gods left and right. You don't have to save the world and rewrite the setting to have a good adventure at any level. Being high level is about more than just fighting monsters with more hit dice and adventures with higher DC's, it's about dealing with the bigger picture of the world and those who run around in it.

It is not just "the Gods would have killed them by now", it's that there are a fair number of 30th+ level NPC's who have been around for centuries or millennia (Larloch, The Symbul, Elminster, ect.) who could probably stomp on something if they were a CR 21 creature (that a 30th+ level character and some epic allies could eat for breakfast) that was going to destroy the world one day. They are supposed to be powerful enough to make the gods themselves fear them, not to be things they pummel into dirt as a warm up.

The PC's are not the stars of the setting, they are the stars of the campaign within that setting. This is not a bad thing. You don't have to be the most important person in the world to have fun, but you should be the most important people in the adventures your PCs undertake. It's a lesson I learned running Star Wars.

Just because there are Uber NPC's and monsters the PC's can't practically fight, doesn't mean that the PC's can't take part in the adventure. The Fellowship had to run from the Balrog while Gandalf fought it after all. My current Realms game is regrettably collapsing, but the climax was going to involve Larloch undertaking his master plan to deploy a huge portal network linking almost every place on Toril and much of the planes, giving free transport to all (the catch being that secretly he gets to cast spells, no-save, to anybody who uses his portals, and redirect their destinations as he pleases at will). The temptation of these portals to the public would be enough to give him enormous control over the entire world. The climax was going to feature a cameo by Elminster and a few other major NPC's as they go off to have their showdown with Larloch, while the PC's (in the circa 20th level range) have to destroy the actual matrix powering and directing the portals and it's dracolich guardian. Thus the matter of how to deal with the fact that the villain is a CR 34 Lich is dealt with by having the famous characters go off to fight him, while the PC's foil his plan and have their own challenges and dangers.

Maybe it's one reason that the Realms are widely liked by some, and loathed by others, but your PC's are not the only people running around trying to change the world. I love it, trying to pretend that high & epic level characters don't exist (or if they do stay completely out of the picture) is one reason I hate Eberron.

Even leaving out ancient eternal evils and saving the world, you've still got ancient dragons, warring nations, dangerous cults, exploring the planes, invading armies, destroying evil artifacts, and ancient ruins to explore, but Save The Entire World plots don't really work that well in that setting (personally, I also think "Save the World" plots are way overdone in fantasy and should be avoided in any setting).
 


Exalted Deeds -
I am very cautious with buying new books (and poor) and this is the only stinker that I regret ,
buying. the only thing I have used from the book are some of the minor celestials ( I like the angelic ferrets, instantly became the messanger servants of Garl Glittergold.
but other than that.....
Oh relics and rituals - it got such good press but isn't much use in 3.5
 

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