Shemeska said:
Champions of Ruin - Book of Vile Darkness lite, and I was hoping for a bit more detail on more than a select handful of groups that had already been covered before in other 3e FR books. What really got me were stats for beings that the gods of Toril fear but who in the CR 20ish range would be smacked around and left for dead. Oh, and the admitted reason they were put in the CR 20ish range was solely so PCs could kill them, otherwise they wouldn't be attractive targets for most PCs in FR games. That's just sad.
I'll second this one.
"Hey, we just killed Dendar the Night Serpent!"
"That means we saved the world, he was supposed to destroy Toril at the end of time."
"Yeah, that was almost easy too, I wonder why in the last 20,000 years nobody else has done that. You'd think that the Seven Sisters, Elminster, Drizzt, King Azoun, some great wyrm dragon, any of the Netherese Archmages, the gods (or their chosen, avatars, or high priests), or even Zass Tamm or Larloch would have gotten around to killing the being that was guaranteed to be the eventual undoing of the entire world. Even the bad guys know it would destroy them too."
"You'd think that, but for some odd reason it never came up."
Some things are just too big for most PC's to ever deal with, that's part of the Realms. It's not just the personal playground of the PC's, they can be heroes and save the day, but there are true epic challenges out there for epic level characters too (some people think it cheapens the PC's by making them not the biggest players in the world, I think it makes it more plausible since there is always a bigger fish). Why bother having Epic level rules, and even practically inventing the epic rules set for 3e (in the original FRCS) when you don't even make the main Epic monsters of the Realms actually have epic stats?