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		Sunseeker
Guest
I like failing forward, because I've played in a game or two where continuation, especially in a story-based game, hinges on a single roll of a single stat, if that roll fails the entire game stops.  To me, that just seems inconceivably silly.
				
			 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		