My conflict between the two styles revolves around this.
Scene
After searching the tower I find a teleportation portal but I don't know where it leads, nor was I searching to find it to begin with.
Pre-Authored Game
I feel I have to go through the portal even if I don't particularly want to because I feel that the DM has prepped the game based on going through the Portal. If I don't go through it then the game will come to a stop or the DM will need to improvise a new adventure (which may or may not be in their wheel house). It doesn't feel like a decision point to me, just another path to the pre-authored adventure. If the DM improvises (and the game is still fun) then I have to ask the question, why prep to begin with?
Improve Game (Story Now, Fail Forward, etc)
The portal is simply another decision point. Do i go through the portal and see where it leads and explore somewhere different or do I continue on with other agendas that are important to the character? The decision is important but neither one will force the DM to make any decisions. It is all on me and where I want to go.
I enjoy both games, but when I play a pre-authored game (either a structured module or a DM created one) I have to tell myself not to wander off the path. I accept that I don't get to make important decisions on the direction of the game. This isn't a bad thing and I can have a lot of fun with that type of game. Sometimes I don't particularly want to make important decisions and I just want to be along for the ride, roll some dice, have some fun. The only negative is, I'm not particularly invested in the game or what happens in it.
On the other side, an Improve Game requires much more of my investment and depending on my mood, might be too much investment for me. I don't always want to make decisions or help to create the world. I don't want to have to author my backstory as we play or determine the direction my character wants to travel.
When I run games, I either run an AP (to avoid prep work) or it's entirely improved. I just don't want to invest that much of my free time in prep for a game. That's my preference and I find that if I do it well, players have a good time. If I don't, the game stalls in much the same way as if I had prepped but the characters went off the path.
Scene
After searching the tower I find a teleportation portal but I don't know where it leads, nor was I searching to find it to begin with.
Pre-Authored Game
I feel I have to go through the portal even if I don't particularly want to because I feel that the DM has prepped the game based on going through the Portal. If I don't go through it then the game will come to a stop or the DM will need to improvise a new adventure (which may or may not be in their wheel house). It doesn't feel like a decision point to me, just another path to the pre-authored adventure. If the DM improvises (and the game is still fun) then I have to ask the question, why prep to begin with?
Improve Game (Story Now, Fail Forward, etc)
The portal is simply another decision point. Do i go through the portal and see where it leads and explore somewhere different or do I continue on with other agendas that are important to the character? The decision is important but neither one will force the DM to make any decisions. It is all on me and where I want to go.
I enjoy both games, but when I play a pre-authored game (either a structured module or a DM created one) I have to tell myself not to wander off the path. I accept that I don't get to make important decisions on the direction of the game. This isn't a bad thing and I can have a lot of fun with that type of game. Sometimes I don't particularly want to make important decisions and I just want to be along for the ride, roll some dice, have some fun. The only negative is, I'm not particularly invested in the game or what happens in it.
On the other side, an Improve Game requires much more of my investment and depending on my mood, might be too much investment for me. I don't always want to make decisions or help to create the world. I don't want to have to author my backstory as we play or determine the direction my character wants to travel.
When I run games, I either run an AP (to avoid prep work) or it's entirely improved. I just don't want to invest that much of my free time in prep for a game. That's my preference and I find that if I do it well, players have a good time. If I don't, the game stalls in much the same way as if I had prepped but the characters went off the path.