DracoSuave
First Post
You want the fight to -feel- equal, or even better, have the fight -feel- like the PC is the underdog.
What you do not actually want is for the fight to be equal.
At that point, you're basically going to spend about one hour to decide what is essentially...
This is the reason why monsters and players have such different damage capabilities... to help the players feel like underdogs, when in reality, every monster they face is the underdog.
One mistake many DMs make is when they create an encounter, they look at the stats and go 'damn, the players aren't going to feel challenged by this, this doesn't feel right' but they don't remember is that monster stats are a black box to the players. They don't know what's inside until they've done a bit of poking and prodding to break the box.
What you do not actually want is for the fight to be equal.
At that point, you're basically going to spend about one hour to decide what is essentially...

This is the reason why monsters and players have such different damage capabilities... to help the players feel like underdogs, when in reality, every monster they face is the underdog.
One mistake many DMs make is when they create an encounter, they look at the stats and go 'damn, the players aren't going to feel challenged by this, this doesn't feel right' but they don't remember is that monster stats are a black box to the players. They don't know what's inside until they've done a bit of poking and prodding to break the box.