Sound of Azure
Contemplative Soul
Just looking for some feedback on these faith-based feats. They are intended for the Asturian priests in my Selan setting. They might be appropriate in a different setting, particularly those with religious conflict, tension, or simple co-existence.
I am particularly concerned about Utter Denial...
So, comments? Suggestions for other feats?
Believer (regional)
You have faith in the providence of Lord Astur, which gives you uncanny good fortune.
Benefit: You gain a +1 luck bonus to all saving throws and a +1 luck bonus to AC, so long as you maintain your faith*. You gain a +2 bonus on Knowledge (Asturism) checks.
Denier (general)
Your conviction in your beliefs enables you to resist the magic of “false” religions.
Prerequisites: Believer, Charisma 13+
Benefit: You gain a +2 bonus on saving throws against Divine effects that do not come from your religion. Your Divine spells are cast at +1 caster level. Beneficial Divine spells from another source always fail on you (treat as Harmless).
True Believer (general)
Your utter belief in the providence of Lord Astur enables you to survive situations many would not.
Prerequisites: Wisdom 13+, Believer
Benefit: Once per day you can declare a “Moment of Faith” and take the better of two d20 rolls when making a saving throw. You gain a +2 bonus on all Charisma related skill checks with other followers of Astur.
Smite Infidel (general)
Your loathing for those who espouse opposing beliefs is so great you can channel that hate into a powerful attack.
Prerequisites: Charisma 13+, Believer, membership in the Diamond Order**
Benefit: Once per day you can attempt to smite an infidel (someone who gains divine abilities from another source to yours, or a servant of such a divine source) with a normal melee attack. You add your Charisma modifier (if positive) to your attack roll and deals 1 extra point of damage per character level. If you accidentally smite someone who is not an infidel, the smite has no effect, but it is still used up for the day.
Utter Denial (general)
You utterly deny the power of other divine powers.
Prerequisites: Charisma 15+, Base Will save +6, Denier.
Benefit: You gain spell resistance of 11+ your character level against divine spells, spell-like abilities, and supernatural abilities deriving from divine sources other than that of your deity.
You may use your Will saving throw against all such abilities, instead of the normal saving throw.
Your beneficial divine abilities only work on characters who worship your deity and creatures incapable of worship (such as animals).
Bolster the Faithful (general)
Your divine abilities are more potent on those that share your faith.
Prerequisites: Believer, Charisma 13+, Wisdom 15+
Benefit: Your beneficial divine spells are cast at +1 caster level when cast on those that share your faith. Spells that have a limit on the effect based on caster level have this limit increased by 1 (such as cure spells, or divine favour). This feat stacks with other such increases in the limit (such as the Healing or Good domain).
Rally the Faithful (general)
Your faith and piety inspire those who share your devotion.
Prerequisites: Believer, True Believer, Charisma 15+, Wisdom 13+, Base Will Save +4
Benefit: Characters within 20 feet who follow the same patron deity or philosophy as you gain a +2 morale bonus on Will saving throws against compulsion and fear effects.
If you channel divine energy as a standard action, the radius increases to 50 feet for a number of rounds equal to 1+ your Charisma modifier (if positive), and you grant followers of your faith within your aura a +1 morale bonus on attack and damage rolls, and you double the morale bonus.
*Asturian worshippers have a code of conduct they must follow, with minor rituals thye must undergo each day, as well as more complex ones once per week.
** The Diamond Order is a militant branch of the Church of Astur, with its own prestige class. This feat is one of the prerequisites for that class. Probably irrelevent, but I thought I'd mention it.
I am particularly concerned about Utter Denial...
So, comments? Suggestions for other feats?
Believer (regional)
You have faith in the providence of Lord Astur, which gives you uncanny good fortune.
Benefit: You gain a +1 luck bonus to all saving throws and a +1 luck bonus to AC, so long as you maintain your faith*. You gain a +2 bonus on Knowledge (Asturism) checks.
Denier (general)
Your conviction in your beliefs enables you to resist the magic of “false” religions.
Prerequisites: Believer, Charisma 13+
Benefit: You gain a +2 bonus on saving throws against Divine effects that do not come from your religion. Your Divine spells are cast at +1 caster level. Beneficial Divine spells from another source always fail on you (treat as Harmless).
True Believer (general)
Your utter belief in the providence of Lord Astur enables you to survive situations many would not.
Prerequisites: Wisdom 13+, Believer
Benefit: Once per day you can declare a “Moment of Faith” and take the better of two d20 rolls when making a saving throw. You gain a +2 bonus on all Charisma related skill checks with other followers of Astur.
Smite Infidel (general)
Your loathing for those who espouse opposing beliefs is so great you can channel that hate into a powerful attack.
Prerequisites: Charisma 13+, Believer, membership in the Diamond Order**
Benefit: Once per day you can attempt to smite an infidel (someone who gains divine abilities from another source to yours, or a servant of such a divine source) with a normal melee attack. You add your Charisma modifier (if positive) to your attack roll and deals 1 extra point of damage per character level. If you accidentally smite someone who is not an infidel, the smite has no effect, but it is still used up for the day.
Utter Denial (general)
You utterly deny the power of other divine powers.
Prerequisites: Charisma 15+, Base Will save +6, Denier.
Benefit: You gain spell resistance of 11+ your character level against divine spells, spell-like abilities, and supernatural abilities deriving from divine sources other than that of your deity.
You may use your Will saving throw against all such abilities, instead of the normal saving throw.
Your beneficial divine abilities only work on characters who worship your deity and creatures incapable of worship (such as animals).
Bolster the Faithful (general)
Your divine abilities are more potent on those that share your faith.
Prerequisites: Believer, Charisma 13+, Wisdom 15+
Benefit: Your beneficial divine spells are cast at +1 caster level when cast on those that share your faith. Spells that have a limit on the effect based on caster level have this limit increased by 1 (such as cure spells, or divine favour). This feat stacks with other such increases in the limit (such as the Healing or Good domain).
Rally the Faithful (general)
Your faith and piety inspire those who share your devotion.
Prerequisites: Believer, True Believer, Charisma 15+, Wisdom 13+, Base Will Save +4
Benefit: Characters within 20 feet who follow the same patron deity or philosophy as you gain a +2 morale bonus on Will saving throws against compulsion and fear effects.
If you channel divine energy as a standard action, the radius increases to 50 feet for a number of rounds equal to 1+ your Charisma modifier (if positive), and you grant followers of your faith within your aura a +1 morale bonus on attack and damage rolls, and you double the morale bonus.
*Asturian worshippers have a code of conduct they must follow, with minor rituals thye must undergo each day, as well as more complex ones once per week.
** The Diamond Order is a militant branch of the Church of Astur, with its own prestige class. This feat is one of the prerequisites for that class. Probably irrelevent, but I thought I'd mention it.
