Falchion and improved critical

BTW, if you want the imp crit/keen falchion to be a more frightening weapon, add in a Bless Weapon spell. Autocrits on all threats vs evil creatures. A brutal add on for a Dervish.

Pity the poor Thorcaisid, an evil, epic, negative energy, critable insect, when faced by a paladin dervish weilding a pair of blessed solar falchions. +4 weapon, double damage at all times, triple from all crit-threats that hit.

Can you tell I was surprised a few sessions ago by one of my players?
 

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kigmatzomat said:
BTW, if you want the imp crit/keen falchion to be a more frightening weapon, add in a Bless Weapon spell. Autocrits on all threats vs evil creatures. A brutal add on for a Dervish.

Pity the poor Thorcaisid, an evil, epic, negative energy, critable insect, when faced by a paladin dervish weilding a pair of blessed solar falchions. +4 weapon, double damage at all times, triple from all crit-threats that hit.

Can you tell I was surprised a few sessions ago by one of my players?
How can you have a paladin/dervish? Paladins are required to be lawful, and dervishes are required to be chaotic.
 

ForceUser said:
How can you have a paladin/dervish? Paladins are required to be lawful, and dervishes are required to be chaotic.
I think he's referring to the Dervish PrC in Complete Warrior, which does not have to be chaotic.
 

Garnfellow said:
Personally, I made the falchion an exotic weapon in my campaign. I haven't broken out the math, though -- that was just a gut response.

Similarly, I've been contemplating making the falchion like the bastard sword: a two-handed Martial weapon or a one-handed Exotic weapon. Has anyone done the same? Has it caused any problems?

At the risk of sounding like I encourage munchkinism, I allow Keen (or Impact for bludgeoning) and Improved Critical to stack. I treat Keen as an Enhancement bonus to the critical range and Improved Critical as a Competence bonus. I am also very careful about allowing PrCs that expand the crit ranges further.
 

Eremite said:
At the risk of sounding like I encourage munchkinism, I allow Keen (or Impact for bludgeoning) and Improved Critical to stack. I treat Keen as an Enhancement bonus to the critical range and Improved Critical as a Competence bonus. I am also very careful about allowing PrCs that expand the crit ranges further.

You don't sound like you encourage munchkinism. As long as you're not allowing PrCs to expand the crit range further, stacking Keen and Imp. Critical will hardly unbalance the game.
 

Actually I wrote up my own Dervish class many months ago. It's sufficiently similar to the CW Dervish that most of the time I don't mention it as a house-rule.
 


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