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The "choose between two relatives" angle will not cause a Paladin to fall unless he or she is weak in faith. I don't know about you, but you ever talk to a Christian who truly believed in the afterlife, and I mean really, really believes in the afterlife. Well, a Paladin is like a Christian of this type taken to the extreme. (Not a religious discussion, I am simply making a point.)
If you threaten a Paladin with a choice between relatives, he need not make a choice, especially if he firmly believes that his or her relatives will be rewarded in the afterlife. It doesn't mean that he do nothing, but he need not make a choice either. He need only attempt to rescue both and if he fails, then he has not done an evil act because he tried to do what was best. The Paladin can even use such an event to strengthen his or her faith because he or she trusted that in the faith of their relatives.
The only reason this works in modern day films is because the afterlife is an unknown for most. In a D and D world, the afterlife and the existence of the heavens is considered a fact. There is no ambiguity or disagreement to cause a Paladin to doubt.
The best way to make a Paladin fall is through subterfuge, whether in romance or politics. For example, an evil lord with a good reputation might corrupt an official of the Paladins church, this can be especially potent if the paladin follows a lawful neutral deity, and then use the official to hinder or mislead the Paladin.
This can be as simple as sending the Paladin away while his or her family is in danger to sending the Paladin on missions of a questionable nature. It all depends on how your player plays his Paladin.
The "choose between two relatives" angle will not cause a Paladin to fall unless he or she is weak in faith. I don't know about you, but you ever talk to a Christian who truly believed in the afterlife, and I mean really, really believes in the afterlife. Well, a Paladin is like a Christian of this type taken to the extreme. (Not a religious discussion, I am simply making a point.)
If you threaten a Paladin with a choice between relatives, he need not make a choice, especially if he firmly believes that his or her relatives will be rewarded in the afterlife. It doesn't mean that he do nothing, but he need not make a choice either. He need only attempt to rescue both and if he fails, then he has not done an evil act because he tried to do what was best. The Paladin can even use such an event to strengthen his or her faith because he or she trusted that in the faith of their relatives.
The only reason this works in modern day films is because the afterlife is an unknown for most. In a D and D world, the afterlife and the existence of the heavens is considered a fact. There is no ambiguity or disagreement to cause a Paladin to doubt.
The best way to make a Paladin fall is through subterfuge, whether in romance or politics. For example, an evil lord with a good reputation might corrupt an official of the Paladins church, this can be especially potent if the paladin follows a lawful neutral deity, and then use the official to hinder or mislead the Paladin.
This can be as simple as sending the Paladin away while his or her family is in danger to sending the Paladin on missions of a questionable nature. It all depends on how your player plays his Paladin.