Fallen World- 13th lvl homebrew (dark and mature)


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Awesome thanks for the vote of confidence Nephtys. :)

I have a couple quick mechanical questions that I'm hoping you can answer so they don't crop up later.

When rounding a Str bonus for a 2 hander or for using a secondary attack do you round up or down? I believe I saw it as down somewhere so that's what I did on my stat block.

Are Big's natural attacks counted as medium or large? He's technically medium but most of his stuff counts as large and I'm wondering how you want to rule it. (stat block assumes the worst and counts his stuff as medium)

And finally if doing a dimension slide as a move action can I still draw a weapon as part of that move action?

Anyway I'm really looking forward to playing this looks like it'll be a great world with some interesting characters. :)
 

My biggest suggestion is start off with something big that'll grab the players attention and keep it (I usually start campaigns off with either a battle or some sort of tense scene).

A dungeon-crawl (maybe a short one), while considered cliche, would be a good way of the PC's getting to know what they can expect out of each other and for us to get to know how our OWN characters handle (As well as giving YOU a look at how we play) before we have to deal with any major NPC's.

The real problem you have with this campaign is HOW and WHY these PC's are together, which we should be figuring out right now (Or rather, should have allready figured out)...
 

So we got Big the neutral ex-gladiator type looking for a cause and a job.

We've got a REALLY alien loving guy and a SLIGHTLY alien loving guy lol. :D

A good bard debutante with her evil henchman.

A "I'll stick you in the eye with a fork if its for the greater good" pally type.

And an assassin out for himself.

So... we meet in a bar? :lol:
 

At 13th level we should be of the power where we are generally well known (at least within certain circles). A benefactor or a proxy thereof, known or unknown, needs a job done and he requires those with our level of expertise to get it done. Easy enough for us to be placed in the drawing room of a grand manor waiting for a benefactor or in a bar, brothel, warehouse, morgue, etc. waiting. All depends on where or what avenue you choose for us to begin in.

Being 13th level we may want to offer tidbits of general information that we may know about each other, the bard of course may know more about each of us than the others or in WarlockLord and myself we may know of each other due to our affinities.

I have question regarding skill points. Do i base it off my original INT with no retroactive increase from or are the increases to INT retroactive? I have seen it both ways at times so asking now for clarification.
 
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First off get a general idea of the area we'll be adventuring in. Just a day or three travel around the main town area should be a good start. Also you can make travel visas or something necessary to keep us high level fools from just warping and bouncing all around the world before you've had a chance to flesh it out. ;)

Throw a couple area's of interest in there (towns, battle sites, haunted forests, undead farming plantations what have you) that you can flesh out later. I read in a campaign building guide somewhere that you should always have a secret for just about every noun in your world lol. :p Not necessarily a huge secret but something to be found out or expanded on later.

Build up a very basic idea of who's in charge of what.

Now for a slightly more serious idea then, "you bump into each other at an inn" you could do something like this...

Ysande (bard) has been noticed in her rise through the courts and been trapped by a wily rival into a quest to clear out some problems with some nearby problems the standard militia have had issues with. Using her knowledge and contacts she gathers the rest of us and we go do some basic quest type stuff to help mesh play styles and then you can go from there. That's just a rough idea I'm really ready for anything though.

By the by I'm assuming that despite the vicious backstabbing normal in the campaign world and the general "do what you need to stay alive" we're gonna be friendly and not back stabby within the party? I can play that way if I have to but I prefer to not have to worry about it. :)
 

Bloosquig said:
Awesome thanks for the vote of confidence Nephtys. :)

I have a couple quick mechanical questions that I'm hoping you can answer so they don't crop up later.

When rounding a Str bonus for a 2 hander or for using a secondary attack do you round up or down? I believe I saw it as down somewhere so that's what I did on my stat block.

Are Big's natural attacks counted as medium or large? He's technically medium but most of his stuff counts as large and I'm wondering how you want to rule it. (stat block assumes the worst and counts his stuff as medium)

And finally if doing a dimension slide as a move action can I still draw a weapon as part of that move action?

Anyway I'm really looking forward to playing this looks like it'll be a great world with some interesting characters. :)

Rounding down sounds right. The size rules for the half-giant are a bit confusing but I think you can count his natural attacks as large. A dimension slide, even if augmented to take a move action still counts as manifesting a power. You can't, afaik, draw a weapon while spellcasting or manifesting.

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Gli'jar, Intelligence bonuses to skillpoints are not retroacive and also can't be gained from equipment afaik. However, you still get the skillpoints from intelligence increases from levels or tomes but only in the levels after you've gained them (or same level in the case of level bonuses).

advice said:

I've had some of those thougts, but thanks for the good advice.

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The Fallen World Map:

http://i225.photobucket.com/albums/dd259/ecaf99/wm2.jpg?t=1187781786

(Is there any way to show the picture(s) directly in the thread without requiring you to click on the link?)
 
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Working on my stating out my character any suggestions for languages? I need to choose four and have this so far:

1. Common
2. Abyssal
3. --
4. --
 

Nephtys said:
Rounding down sounds right. The size rules for the half-giant are a bit confusing but I think you can count his natural attacks as large. A dimension slide, even if augmented to take a move action still counts as manifesting a power. You can't, afaik, draw a weapon while spellcasting or manifesting.
in D&D, you ALWAYS Round down unless specifically told not to. As for the weapon-drawing, it's not that you can draw a weapon as part of taking a move-action, it's "If you have a +1 or better BAB, you can draw a weapon as a free action combined with a 'regular move'." (PHB pg 142)

The Fallen World Map:

http://i225.photobucket.com/albums/dd259/ecaf99/wm2.jpg?t=1187781786

(Is there any way to show the picture(s) directly in the thread without requiring you to click on the link?)

Yep, replace url with img in the tags, like THIS:
wm2.jpg
 

Hey Neph, quick question from one of the lowly alts. ;)

I noticed you said (on page 3), about HP, "roll dice or at least half, full at 1st level". Does this mean either we should roll for each level 2-13, OR take half-max for all levels 2-13, or does it mean "roll for each level, and if you get less than half max, take half max"?

Also, quick question -- is getting a blade enchanted with Bane (Evil Outsiders) going to be a problem? ;) If it is I can pick something else no problem, it just seemed apropos for my character (and wicked useful!).

Just as a curio, I've got the current build here; I'll obviously post my alt in the Rogues' Gallery once all the mains are in, using the same format Jemal and Autumn have so thoughtfully demonstrated.


Edit: Autumn, I also noticed you posted the price of your masterwork cold iron daggers as 608 each, which AFAIK is incorrect. According to the example in the DMG, you double the cost then add 300 for masterwork, making a MW CI dagger 308gp instead--thought I might be able to save you 600gp. Unless I'm totally wrong and/or missed an errata (it does happen!). :) The page # is DMG 284--the example given is a +2 cold iron longsword.
 
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