Fallen World- 13th lvl homebrew (dark and mature)

Dire Lemming said:
This is the first game you've ever GMed? Wow, I've tried GMing a few times and none of them went anywhere. I don't know if I'm just not cut out for it or what... :\ I suppose I should try with a PbP game, I'd have more time to prepare ideas and whatnot.

Personally I would have been really agrivated if I were Big's player, but I can't help playing goody two shoes types, so my version of Big definitelly would have lowered his axe. 'Cutscene' posts that make a PC watch as bad, irreversible things happen always bother me. However, I can understand your reasoning for doing it that way.

If you need ever need an alt I'd be interesded to try this... I'd probably be a sort of good character, who would try to ease the suffering of those around him. Course he'd probably frequently get frustrated with his impotence.

This can be a frustrating game, I guess ;). But pbp is probably easier to DM than live, it's also a lot easier to get into character.
You're welcome to make an alternate, just in case we need an extra character. Any character who could be fitted into Cel Candon would be apropriate as either a member of the Enclave, a prisoner, a pet, a slave or a blood sacrifice. The Elves and Duergar of this enclave are not the nicest of people, but probably a lot less evil than the demons.

Autumn said:
Hi y'all. :)

Thanks so much for your patience. I'm a lot more on top of things now, and I'd love to jump back into the game. I see that you've kept Ysande and Kaj around - thanks :D - and that they haven't met a grisly stirge-related death just yet. So hopefully you're happy for me to pick them back up?

I'm working on updating my status records at the moment - just a quick questiong regarding that. The darkness that filled the corridor as the Stirges attacked - was that a use of Kaj's Darkness ability? Or some kind of trap he tripped? Also, does the place's anti-demon ward have a statistical effect on Kaj? Or just creeps him out?

Hi, welcome back. Well, Kaj is in a bit of a tough spot, but Ysande is looking pretty safe. It's been fun to NPC them, but you're the only one who can do them justice. :)

The Darkness effect wasn't Kaj, but if it was a trap, the work of an enemy spellcaster or a Superstirge-SLA, you're just going to have to guess. The anti-demon ward does hurt him, though he's somewhat protected from the worst effects by Mokninchel's spell, and Ysande fears thet it will get gradually worse the further down you go and the longer time you spend in Cel Candon. Right now it much like a migraine headache, fatigueing him and giving him a -1 on skill checks.


Bloosquig said:
Welcome back Autumn. Course we're all about a round from becoming stirge food but still. :)

And about the cut scene it was unfortunate that the girl threw herself on the axe but the scene had to end quickly otherwise it would have begun jarring with what was currently happening. Either way some mind slave throwing herself on Big's axe sucks but doesn't particularly bother him other then the mess of cleaning it up.


Yeah, I figured Big wouldn't really mind that much considering his background. I probably wouldn't have done that to a character like William or Ysande. But still it's not like it was Big's fault, his evil act. Even so, I guess it was frustrating that I took away your free choice.


Dire Lemming said:
Wow, didn't realize until now. You've actually got two good characters already. :heh:

Of course, what I meant was that it would have bothered me if Big were my character. Great avatar BTW.

Two evil, two neutral and two good, it's like they had to fill some alignment-quota :p, but I think it's working out pretty well so far.
Oh, and thanks, But Bloosquig's is cooler :).
 
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Nephtys said:
Yeah, I figured Big wouldn't really mind that much considering his background. I probably wouldn't have done that to a character like William or Ysande. But still it's not like it was Big's fault, his evil act. Even so, I guess it was frustrating that I took away your free choice.

Wouldn't have had the girl kill herself, or wouldn't have had her come at all? I'm just asking because it seems like her request for assistance would have been met more favorably by the good guys. Or is that just a plot hook? :p

Nephtys said:
Oh, and thanks, But Bloosquig's is cooler :).

:heh: Actually, that's who I was talking to. Yours is cool as well though. What is it?
 
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Thanks for the compliments. My son is a stud I know, he must take after me. :p

I think it worked out alright with the girl because the good characters might have had a morality issue with a chick suiciding on their weapons. Or maybe not considering the world :uhoh: At least Big just had to worry about whether he could fit her down the nearest toilet or he'd have to bust out the wolf jaws and eat her.
 

Eh, I would have had a morality issue with that. I don't think I could play an evil character. Or for that matter a neutral character in a world like this one.
 

I'm definitely happy with your DMing Nephtys. Lots of atmosphere, and I can feel that you're putting the effort in. It feels like a fully-realised world we have to play around in, and that illusion is a lovely thing to have, as a player.

As for unpleasantness like the axe incident - I'm cool with it. I appreciate that some people don't like to explore such themes in their play, and I can see the sense in that. But it's not how I feel, myself. I can enjoy exploring horrid themes in my games just as I can enjoy them being explored in film, books etc.

That was one of the things that drew me to this game in the first place, so please Nephtys don't feel like you have to go easy on me just because I made a good character. ;)

For the record, that incident would have been unpleasant for Ysande, yes. But she's used to unpleasantness. I mean, having written into her background that she's spent most of her life as, among other things, a concubine to a slew of demons (and no, that's not just the pretty ones... :uhoh: ), you can't really think I'll be averse to her taking some punishment.

In short, what I'm saying is that my making a good character wasn't intended as an opt-out from the nastiness of the world. Not at all. On the contrary, what I wanted was to play a character who is desperately trying to hold on to some shred of humanity and compassion in a world where those things are headed for extinction. And I wouldn't be at all surprised if she fails - she might well end up neutral or evil, depending on where things lead.
 

Yeah, I wasn't trying to convince you to change anything, definitely. I just wanted to warn you, that if I ever got to play in your game, being forced into something like that would have bothered me. If she had attempted to kill herself in front of my character, he would have tried very hard to stop her, so I would have felt the GM forced me to act out of character. So you know, consider whether or not you're ok with that if you're ever thinking about having me as a player. :heh:

Also, I too am impressed with the detail in your world. I'm somewhat obsessed with detail. :D
 
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I appreciate the details too they help us all stay in character and understand the basic nitty gritty of the world.

In a normal face to face game the night scene might have played out differently but I understand the limitations of playing by post. Just going "Hey wait I jerk my axe out of the way and keep her from suiciding" would probably have kept the night scene going for another month with me and Neph going back and forth trying to untangle that along with the normal game going on. Best to just use some DM fiat and trudge onward towards pointy proboscis death. :D

---

Oh yeah and Autumn, come to the neutral side. We have cookies. ;)
 

Bloosquig said:
Oh yeah and Autumn, come to the neutral side. We have cookies. ;)

Evil has cookies and milk. Never you mind that evil will make the cookie very dry and also inflict you with lactose intolerance at the very moment you partake of the milk.

The game has been fun. We, as characters, have yet to trust eachother and I think that shows. We work together but you don't see one of us jumping to the aid of another, or offering up all of our information, rather we keep things close. In a world of evil and with characters that have learned to survive in such a world I think this is rather good role playing.
 

Thank you for your praise, :D. That you write these things even while you're under the threat of imminent death, well, it's heartwarming... :p
But seriously, I enjoy this game too. Because of you. And I'm actually a bit worried for your sake, I really hope you find a way to win this battle, (there is a way, but I can't tell you, because that would be cheating.)
 

Depending on how things go this next round with the stirges, I have two (currentlly, without being cheap) plans. 1. Seal off the crack using wall of stone and then cast an AOE spell to fry stuff, 2. Cast an AOE spell and fry stuff. Is there any way to avoid team-mates using either a cone or radius blast effect while killing off all or most of the stirges?
 

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