Fallen World (Mature, Dark)

Canthan takes the aid of both Big and Mystic helping him to his feet and further supporting him, "Although I speak with one voice, at times I must exert my will to refrain from speaking as the many or to pull myself from their litany. Such exertion leaves me in a state of physical exhaustion."

Canthan nods in agreement with Mystic's statement"I too will require a nights rest to prepare for what lies ahead and to regain my strength."

[sblock=ooc] I think Jemal may be back soon (after the 15th) from his post in Talking the talk, however I noticed that Autumn may be slow to post due to life events from a post in Talking the Talk. I think we should continue on but as posts come and go we will need someone with a little bit of finesse until Autumn can back back regular. Somene beside Canthan, unless you wouldn't mind a detached madman who listens to voices on the wind speaking for the group.

[sblock=Nephtys] Doing well Dming. Based upon the Queen of Autumn's background, I think I know which direction to head, at least I hope so... :uhoh: Can I have a knowledge check of the Well of the Worlds as to what it references. I listed my knowledge skills because I do not know what it would fall under. Knowledge (arcana) +23, Knowledge (dungeoneering) +12, Knowledge (nature) +12, Knowledge (the planes) +23, Knowledge (geography) +12, Knowledge (religion) +12[/sblock][/sblock]
 

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"Then let me escort you to your chambers in the castle. The General will see you in the morning and give you the last pieces of the puzzle."

Giovanni continues leading you trough the camp, conversing as you go but spending most of his time with Ysande speaking with her telapathically. She laughs and places her hand on his arm in response to something he said making Kaj growl hatefully. The demon leads you up the hill and trough the gates of the castle that looms heavily above you, seeming more of humanoid construction than elvish. The corridors inside are sparesly lit and sparesly populated but you never lose the feeling of something watching you from the shadows. You do not have to walk far to reach your rooms where your guide bids you a good night with a flourish before vanishing.


[sblock=Gli'Jar]
Thanks :)
You know nothing about the Well of the World except for some old childrens tales where it was described as a nexus of power, a place where the power of the earth could be drawn upon for unselfish reasons by those pure of heart. Not the kind of place where you would expect to have to spill your blood.[/sblock]
 

Mystic hits the hay.

When he wakes up he will prepare the following spells:

[sblock=spells prepared]
0- detect magic (2), light, cure minor wounds,
1- bless, cure light wounds (2), snake's swiftness, silent image, charm person,
2- hold person, silence, mirror image, align fang, augury, mirror image,
3- dispel magic, invisibility purge, evard's black tentacles, haste, suggestion,
4- polymorph, confusion, enervation, phantasmal killer, restoration
5- heal, summon monster V, slay living, baleful polymorph,
6- magic jar, quickened hold person [heightened to 6th level], empowered enervation,
7-greater teleport, summon monster VII
[/sblock]
 

Big goes to his room and after giving it a quick look over for obvious signs of spying or cubbyholes or anything else out of the ordinary he checks over his gear one last time and goes to bed.
 


Canthan will get some rest and memorize some spells.

OOC I will post a better response but currently I have a bad flu that has either kept me in bed or running to the WC the past few days.
 

Aeryk cross the chamber and looks out a small window over looking the camp below. What are you doing here... he shakes his head absently. Dealing with these fiends is what left you looking like a freak in the first place. Now you need to go kill dwarves for them. Still looking out the small window Aeryk pulls back his cowl. Taking a moment to concentrate Aeryk weaves a spell around himself hoping to provide himself some privacy. (Casting Nondetection) He will need to be more diligent in the days to come, the attack from the goblins proved that. He then retires to bed for the night.
 

The night is cold and far from quiet. The noices of the camp below and the uncertainty about tomorrow makes most of you sleep uneasily. Your beds are comfortable enough, but your rooms are drafty and damp.
Big is sound asleep when he's awakened by a knock on the door and the creaking of it when it opens. [sblock=Big]In the dark he can hear the approach of light feet upon the carpet, turning he sees a flawless feminine outline, veiled in translucent cloth. "I come seeking your aid, warrior." she speaks, her voice both innocent and seductive. "I did not wish to disturb your rest, but this may be the only safe time we can speak before you go under the mountain and my need, the need of our world, is great. The Heart of Ar Sisha must not be allowed to fall into demonic hands."

ooc: we can play this out paralell to the other time-line.
[/sblock]

-------------------

You awaken and after finishing the routines of the morning you follow a servant down into the heart of the castle where in a stark stone chamber the General awaits. His ashen skin, stretched taught over an emaciated frame, bleeds darkness trough a web of cracks and sores. Where the balor's eyes should be lies only empty caverns and instead of fire he's cloaked in smoke. He looks as though the fires of the abyss have burned in him, burned him and with little left to consume burned out, but when he turns those empty eyes at you there is no mistaking his power.
His cracked lips part in a smile, revealing black fangs, and with a voice of dust he greets you. "I see Yangava has chosen wisely." It's impossible to read the emotion of that dead voice. "Do you know why you are here?"
 

As per usual, William assures that he is alone before going through his daily atonement. He prays not to a greater good, but to the goodly spirits of all those who've passed on. Both before he sleeps and after he wakes, he begs their forgiveness for what he must do, and for what he has allready done, and upon awakening, he further taints his spirit by casting undetectable alignment, hiding his aura of good under one of neutrality.

He stands silently watching the Balor, wanting nothing more than to move forward and end it's unatural existance, but knowing that such a thing would do no good in the long run. And so he keeps quiet, lets another evil live, all in the hopes that one day his patience will pay off.
 

Canthan walks along slowly with the support of Big and Mystic as Giovanni leads them through the camp. He notes the ancient structures and architecture as they make their way to the castle and eventually the room. Once in the room, Canthan begins preparations for the morning.
[sblock=OOC Nephtys]Cast Detect Magic and check out the room. After it has been made secure or if it is secure Canthan will cast Legend Lore. "What secrets have you been hiding these past centuries behind your walls and from your demonic caretakers?"

Please let me now if you would like me to refrain from using divinations often. Sometimes they can spoil things.

Memorized spells:
2+1+1, 7th – glass strike, prismatic spray, summon monster VII (x2)
3+1, 6th - disintegrate, acid storm, true seeing, summon monster VI
4+1, 5th – fireburst greater, animal growth (x2), wall of stone, summon monster V
4+1, 4th – translocation trick, vortex of teeth, dim door, blast of flame, black tentacles
6+1, 3rd - dispel magic, viper gout, fly, tongues, manyjaws, unluck, summon monster III
6+1, 2nd - glitterdust, baleful transposition, rope trick, rainbow beam, detect thoughts, web, summon monster II,
6+1, 1st - grease, benign transposition (x2), true strike, buzzing bee, nerve skitter, summon monster I
4, 0 - detect magic (x4)
[/sblock]After waking Canthan finishes his preparations and journeys with the others to speak with the General. "We are here at Yangava's pleasure." He replies to the general's question looking to another before continuing.
[sblock=OOC] Canthan has enough common sense to realise that he is not the most diplomatic person. He will continue to speak if noone else chooses to however [/sblock]
 

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