Victim
First Post
IceFractal said:Whether or not you think deadly falling fits D&D, there's a good reason not to include it without changing the whole basis of the game - falling can be induced.
If you make one effect, such as falling, realistically deadly, while other effects stay the same, then falling becomes some kind of superweapon. And falling is by no means hard to take advantage of: dropping things on people (already a problem), picking people up and dropping them from flight, offensive teleportation powers - the list goes on.
It's the same as if you made "being on fire" as distracting and debilitating as it really would be. Should there realistically be significant penalties for trying to fight or cast spells while on fire? Yes.
What would happen if those penalties existed? Everyone would buy tons of Oil/Alchemist's Fire and always start combat by igniting their foes.
Exactly.