Falling from Great Heights

Edit: [MENTION=27160]Balesir[/MENTION], In your experience comment, you said "Alas, it seems that logic will not assuage a romantic heart." Out of curiosity, what am I logically missing? I'm curious, because I find you to be a very logical poster, and since I don't feel like I'm missing something, I'd like clarification. Thank you for the "romantic heart" comment, though. I do find it quite a compliment. Sincerely. As always, play what you like :)
Yes, the "romantic heart" comment was meant in sympathy, because I entirely understand your yearning to both have your cake and eat it, too! I just think it's not a realistic possibility. I can't absolutely prove it - proving a negative is always near impossible, since it involves showing that every single alternative to achieve the impossible is flawed - but I'm pretty confident that wishing for a system to model A > B and B > C but C > A is not a concept that is going to fly, overall.

Looking at what is suggested so far, modifications are put forward to solve each problem, but each modification produces a new problem - which another suggestion is proffered to solve. And so (I think) it will go on.

As a result, my argument would be, not that the system you seek is necessarily impossible to formulate, but that a far simpler remedy leaps out that seems to fit the bill (id est, pick a system that does not use levels or hit points). What seems perverse, to me, is the insistence that these game tropes - long associated with D&D - should be kept, while striving for a tenor of game to which they are so clearly unsuited.

But, as you say, play what you like. There is plenty more nonsense in the world; this mild incursion will do no great harm, I'm sure! ;)
 

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Because the situation is ridiculous? We're trying to discuss credible threats. He doesn't need to metagame, in-world knowledge tells him that 4 year olds aren't trained in fighting in any way, they have little strength and conditioning, have no tactics or strategy, and aren't even wielding threatening weapons. How can they be considered a threat?
They can't be considered a threat thanks to Mike Tyson experience in real world.

The same goes for the country bandits facing a high level PC.

Personally, I find this snatch/bite ability to be, on a believability scale, to be very lacking. Seriously.
Alas, you must face it, and a billion of more examples like it I can cite.

How does this get justified? Well, the same way we have the person who survives a fall from an airplane, or lives through an inferno. Luck, chance, fate, what-have-you. Really, once trapped in the bite, he really should be crunched in a round or two.
But he is not, and luck, chance, fate means nothing: this will happen every time the monk happens to be bitten by this colossal dragon.

Now, you can't dismiss my examples taken from the game rules with "this is ridiculous": what I'm showing you is that the game has an internal consistency, that you are throwing out of the window asking for a dozen country bandits with crossbows to be a serious threat.

The high level PC monk knows that he can face the colossal dragon, and he knows he can slaughter the country bandits, just like Mike tyson knows he can defeat the 4 years old kids: they both know it thanks to their life experience.

You said it too.

And sure, PCs should have a very good knowledge of how bows and crossbows work, heck, someone in their party likely uses one. And they've seen their pal shoot some poor mook through the neck, killing him instantly.
They have also seen that mooks die even if hit in their arms, stomach, legs, and so on.

But they have also seen that they (the PCs) can be hit several times in their arms, stomach, chest, legs, whatever, even on their heads, and they don't die.

That's their experience.

They have also seen that they can survive lava, falling from great heights, poison, acid pools, earthquakes, tsunami, being swallowed by a colossal dragon, being hit by thrown boulders, and so on.

That's their experience.

Sure, they survived encounter after encounter, taking arrows to the arms (or dare I say knee?), and lived. [snip]

So when the PCs come up to that town with a dozen bowman on the walls with nocked arrows, shouldn't the characters (not players, the characters) at least give pause to the potential threat?
Nope, unless these PCS are so stupidly lucky that every single hit in their career has always hit their arms.

Not to mention that seeing how many crossbows bolt a high level PC can sustain, they also should know that they are different from common people, cause no country bandit could sustain being hit 20 or 30 time by crossbows bolts, even if they are always hit in their arms.

Besides, your point of view should be applied for every single danger the PCs could face, making them a jumble of incredible idiots, cause they otherwise would never go adventuring knowing that they can face threats immeasurably greater than a bunch of country bandits.
 
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In these discussions, I'm always reminded of a an old Dragon Magazine comic where the evil barbarian is tied to a tree in front of a firing squad of archers. He's festooned with arrows and a scribe off to the side is calling out, "Load up again boys, he's still got 30 hit points left!"
 

I think the issue is people are looking too small.

You can't send 12 level 1-3 guys to arrest Belkar Bitterleaf, Paragon level Halfling Ranger/Barbarian And Sexy Shoeless got of War...

You have to send 50+ level 1-3 guardsmen.
Or 10+ level 4-6 guard lieutenants
Or 1-3 level 10 guard captains


And he'll kill half of them while you bring him down.

The problem is not the crossbows.
It's the numbers.
 

Yes, the "romantic heart" comment was meant in sympathy
I quite liked that part of the comment :)
I'm pretty confident that wishing for a system to model A > B and B > C but C > A is not a concept that is going to fly, overall.
I understand where you're coming from, I guess I am just more optimistic. This is also based on my own RPG, of course, but still, I do understand.
Looking at what is suggested so far, modifications are put forward to solve each problem, but each modification produces a new problem - which another suggestion is proffered to solve. And so (I think) it will go on.
I wouldn't call most of them "problems" for the feel I'd prefer, but I guess that it's personal preference. Obviously, no one "gritty" style module will have solutions in all areas for people that want "gritty" games. And, no "gritty falling" module will satisfy all people who want more dangerous falling. But, obviously, my contributions don't bother me on any deep level (even if I don't prefer every option I've thrown out there).
As a result, my argument would be, not that the system you seek is necessarily impossible to formulate, but that a far simpler remedy leaps out that seems to fit the bill (id est, pick a system that does not use levels or hit points).
Again, my RPG uses both levels and hit points (though hit points are not used traditionally -but, that's the point of a module, in my mind!). My RPG also satisfies my want of a grittier style when it comes to lava, falling, or twelve crossbowmen. This is the main source of my optimism.
What seems perverse, to me, is the insistence that these game tropes - long associated with D&D - should be kept, while striving for a tenor of game to which they are so clearly unsuited.
Well, you can probably see this coming, but I don't find hit points or levels inherently ill-suited to this style of game. But, as they have always been presented in D&D, they do fall far short of what I'd prefer in a grittier style of game. Plus, I want "gritty" D&D with full level support, and both levels and hit points help make up a game that "feels like D&D" to me.
But, as you say, play what you like. There is plenty more nonsense in the world; this mild incursion will do no great harm, I'm sure! ;)
It wouldn't bug me, but I guess that's the real thing here, isn't it? Who knows who it would bug, even amongst people that want a "grittier" game when it comes to lava, falling, and twelve crossbowmen? As always, play what you like :)
 


Works for me. This is one reason I play 4e, which makes this especially easy. I don't know how well 3E handles it.

You can do this in 3e. There's absolutely no reason you can't do this in 3e. About the biggest difficulty from an adventure design standpoint is the amount of work it takes to make 14th level NPC's. Not my idea of a fun time, but, it's certainly doable.

What 3e would generally have a problem with is all the world implications. If you play 3e in a certain way, and I believe there are people here who do - where the rules of the game have a fairly direct correlation to the in-game reality, then scaling NPC's doesn't make any sense. After all, just how did you get 20x12th level fighters in your city guard? Why aren't they ruling the city?

Look at the reaction to that Epic level city in the the Epic Level Handbook for 3e. Union it was called IIRC. 20th level city guards and artisans and whatnot. It was 3e with the dial cranked up. I don't think it was well received at all and I think most people have just blanked it out of their mind that it even exists. :D

I think you'd run into the same reaction if you tried to posit a city where the archers on the walls are double digit level fighters.
 

Works for me. This is one reason I play 4e, which makes this especially easy. I don't know how well 3E handles it.

It doesn't handle it well at all. My players are okay with it but when my son and his players found out I do it they went on and on about how the game is not supposed to run that way and that it breaks the world building.

Which is why I have hope 5E may be the game for me. Especially if it adds some of the improvements from 4E with the things I liked about past editions.
 

[MENTION=22779]Hussar[/MENTION]

There are ways to have many high level and epic characters walking around normies.

My game has them too busy in this four way war between the angels, devils, giants, and fey.
My friend gave all his too many enemies (each other) to spend too many resources and leave themselves open.

Then there are plenty words where the powerful DO rule. 20th level aristocrat kings and presidents leveled up on election campaigning. That is worse than the dungeon.
 

Because the militia doesn't cost 2 gold each. They're all equipped, and armoured, and trained, and fed, all by this lord. Heck, leather armour and crossbows, we're talking 2,500 gold invested already. They're an investment in keeping order in the town. He can't have them traipsing off into the wilderness all the time.
No, but the Baron has alredy paid the equipment (and in all fairness, if they are militia, they probably came with their own weapons. That's why they are militia, not professional soldiers).

In any case:
And if that's the case, why hire 1st level adventurers to clear out a kobold den, when clearly 50 trained militia could? Because it's a game, and so the plot is developed to give a reason why. It doesn't mean that the 50 guards couldn't do it.
EXACTLY. And that's the reason they can survive 12 crossbows as well.
On the flip side, if the town guard can't fight off a couple of manticores, why is the town still around and not razed to the ground by them already? Something must be preventing them. Perhaps the acknowledgement that arrows can hurt and kill, especially when a lot are being shot at you.
That's easy. Because of adventurers :). Which is the way the game is developed to have a plot reason, as you said 2 minutes ago.


Sure did. Notice he didn't say a baby D&D troll. While we can keep going back and forth, drawing parallels, the fact is that D&D does not emulate Middle Earth. Inspired in some ways, certainly, but that's about all. So why is your troll any more acceptable than mine?
That's a moot point. You could assing that baby troll whatever CR you want in D&D, yes. He could be a baby troll 25 level solo. Just like Smaug could be a lvl 4 minion and a LotR rat could be level 30 elite. That does not make any sense, however. If you judge a troll like the one in the book/film, by D&D standards, it's no more than CR 4-5. It does not have the size, or the strength, or the resiliance, of a Giant. It is not tougher than a D&D troll (it does not even regenerates). It's not invulnerable, have no magic, does not fly...

And it's not a bunch of low levels. We even agreed that Gandalf is level 27 at least, and he's running from the low level goblins just as much as the others.
Just like Fizban did in Dragonlance. Because he is a NPC controlled by DM, a plot device who is there to give advice and some nice plot hooks. He is able to go toe to toe with Balrogs, go figure.

I don't want to really limit my game. I'd prefer access to levels and abilities. Obviously, a Middle Earth D&D would be a heavily modified version of the game. You could model it by limiting leveling, or you can redefine what the levels represent in respect to the world being modelled. You prefer the first method, I prefer the second, neither is wrong.
The problem is level and abilities make the characters break the LotR inmersion. At 15 level, in D&D, a fighter can put his full plate, jump, and break the world record. That's not believable in LotR. There are two ways to avoid that:
a) forbid the player to be 15th level
b) forbid the player to have the skills, abilities, powers and feats of a 15th level character.

Both are actually the same, the second one just disguises it. It's like saying "you are 15th level, but you have skills max as a 6th level char. You can have spells, but you are limited to 6 caster levels. You have hit points, but not too much, aproximatedly like a 6th level character. But hey, I allow you to be 15th level. I am so much generous than E6, am I not?


Sure, but for game purposes, the dragons may as well be ancients.
I think I do not make my point across. There's no way Aragorn could kill a dragon, being ancient or not. If a Portal is open between Middle Earth and GreyHawk, Aragorn travels to GreyHawk, he could not defeat a regular, normal adult dragon. If the Fellowship finds an ice trapped normal, adult dragon in a iceberg, Captain America style, he couldn't defeat either. The martial prowess Tolkien gives him in his description is not just enough. A dragon, regular, normal, would eat several baby trolls for lunch. Aragorn can't. They aren't even in the same league. Drizzt Do Urden, however, can defeat dragons. Beowulf can, as well. Or Sigfried. Sir Lancelot could defeat dragons. Achilles could, for sure. Or Cuchulain, or Bhima. Elric of Melnibone could defeat dragons too. Aragorn can't, for the same reasons Jon Snow can't either. It's not their league.
It's not like D&D can support a character like Feonor either, as even a level 30 character couldn't take on platoons of level 27 elites. But the First and Second ages are different scales. The balrogs then were likely paragon threats to Feonor's epicness.
That's true. Feoner would be like 35+.

Hoewever, there are other characters in LotR who aren't first age. Let's take a look to them. If, in your opinion, Aragorn is paragon (around 10th level in 3.5, or around 15th or so in 4e)... what level are then Elrohir and Elladan, Elrond's sons?. What level is Celeborn? What's the level of Glorfindel then? What's the level of Khamul the Dragon Lord? Or the Witch King? Or Elrond himself? It's simply impossible to fill them in the same scale, if Aragorn is 15th level.

I do think it's little. My current 4E character has leveled up to 8 in less than a month game time. It's never taken a character of mine 10 years to go up a level. So why wouldn't I think a seasoned adventure of 50 years would have a good number of levels under his belt?
Background is not adventure. Aragorn is a dunedain, a long lived character. He has being adventurign for 50 years. I once made a lvl 1 elf character who was 200 years old and had been adventuring for a century. That does not change the adventure itself, it's background, in D&D terms. The adventure starts when Frodo takes the ring from Bilbo.

Why couldn't Aragorn kill 12 archers? He certainly kills multitudes of orcs, and we've been equating low level bowmen to low level orcs.
Because his character isn't described badass enough to dodge arrows. However, let's assume he does. Isn't exactly that your problem? That you find unbelievable that characters survive 12 shots?

My comments on Achilles were in relation to the movie rendition as well. Hence my comments that if a character has never been hit before (as the movie Achilles is presented as), then sure, he wouldn't be concerned by the bowmen.

But PCs have been hit and hurt by arrows likely a dozen times over, maybe even brought to near death by them. Why shouldn't they then still be concerned about bows?
Remember, hit points also represent dodges, etc. In that scene, Achilles character maybe has 350 hp and the Dm is describing him dodging the arrows, getting a bit of fatigue and nothing else.

Hrm ... I seem to remember Leonidas and Co. being concerned about the rain of arrows on them, else they wouldn't have bothered with shielding themselves. They also weren't expecting to survive, it was a matter of stubborn honour and of how many enemies they could drag down with them.
I don't see the difference. The PC might have shields too.



Again, I'm not saying that higher level PCs should go running and crying when some guards point bows at them. All I'm wanting is for there to be a perception that this is a dangerous situation. If all the characters are cocky badasses, then sure, the guardsmen aren't a concern. For a grittier kind of mindset, like say LotR or 300, the characters should be going into things feeling like it could be their last.
for those, it's better to use a system that does not use levels. Or use levels, but in a different way, not a way that implies that when you are 20th, you kill ancient wyrms and balors.



Maybe not everyone's cup of tea, but it's the D&D style that I prefer playing. It's not likely something to be fully achieved in D&D, since in the end 'save or die' and insta-deaths are usually not fun.

I agree with that. There are systems that get this kind of gritty systems (and actually I enjoy a few of them). In Legends of the Five Ring, for most characters, 1 hit is almost 1 ko. Nobody will laugh at 12 bows. Nobody.

However, D&D isn't well suited for that. You could suit it, or a d20 variant, but the cost is getting Balors, Ancient Dragons and beholders out. You can't make a 12th level character who can survive a Beholder, but is scaried of 12 goblins with shortbows. It just does not float.
 

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