But this is exactly [MENTION=57948]triqui[/MENTION] and [MENTION=52548]Aaron[/MENTION]'s point (as I read them): that in D&D 3E (at least - maybe other versions as well) fighting a T-rex or a dragon can involve being picked up by it in its jaws, being crushed by its jaws or its body, etc. Which entail "automatic severe harm" just as much as does falling 100 feet.
And hence that, whatever story you tell about your mojo that let's you survive those things ("I wedge it's jaw open with my sword"; "I use my shield to create a little pocket where I survive under the crushing bulk of the dragon") you also tell to explain how you survive the fall ("At the last minute, I use my cloak (which is probably as magical as my sword and shield) like a parachute, Batman-style").
I don't buy this.
I think the root difference comes from presuming player control over the world as you and I have described our disagreement on previously.
First, you've changed my comment on fighting a t-tex to defacto include "getting crushed". That isn't a fair modification. "Getting crushed *IS* in the same category as falling from a great height. If I told a player they "got crushed" they would expect very serious damage or death. If I told a player they were falling from a great height then they would expect very serious damage or death. If, OTOH, I told them they were grabbed by a T-Rex they would expect a real danger of getting crushed, in turn leading to death. Just as if I had told them they were on a ledge over a great height, they would expect a real danger of falling. You are freely mixing and match "real danger" which can be heroically overcome, with after the fact "it happened". You can't do that and address my issue here.
Falling from heights doesn't happen all that often in my games. But it does just so happen that it DID happen in a game I ran last Saturday night. And the circumstances do a great job of being an example of my issue with your "parachute" example. And, once again, it comes back down to getting the narrative concept of the character correct.
The party was exploring around a keep built into the side of a cliff, looking for a back door or other way in. At one point they are on the top of the cliff and became ambushed by a dragon. Gaining surprise the dragon grabbed a heavily armored dwarf fighter and flew out over the edge with him. After the surprise attack the party monk tried to leap onto the dragon and help the dwarf. This did work out as the player had it on paper and the monk fell. The dragon then flung the dwarf to the ground and breathed on the people still on the cliffside. The party witch blasted the dragon with lightning and, using her persistent feather fall, leapt off the cliff to go aid those on the ground.
I use my all rolls of 1 result in a 1 point of CON damage. Both the dwarf and the monk took 1 point each, plus enough HP damage to concern them , but neither was outright killed or even knocked out.
The dwarf player joked about crawling out his crater and made a wiley e coyote reference. Nobody was shaken from the fun, but it was clear that "the wart" on the rules had poked up. Whatever, move on, keep playing.
The monk had slow fall. It was not nearly enough for the height, but it reduced the effect nicely. It also provided more then adequate narrative justification for his survival. No one thought his condition was jarring. There were no cartoon jokes.
The dwarf fighter's narrative concept includes the ability to not automatically be crushed just because he was grabbed. The dwarf fighter's narrative concept does NOT include cloak parachuting. I can think over my player group and readily imagine that one would joke about trying something like that. But it would be purely a "making light of the bad thing" joke. They would know I'd say "no", and they would expect and WANT me to say "no". They don't want the character to be handled "wrong".
Also, when you say "in RPGs fighting T-rex is just a glorified sword fight", you presumably mean "in D&D".
Yes, this clarification is fully correct.
I meant to say D&D or at least RPGs consistent with D&D .