El Mahdi
Muad'Dib of the Anauroch
To all the people who dislike that high-level characters can drink acid, swim in lava, survive falls, etc., and all the people who think that a mook stabbing you to death at night should be a threat at every level: Realistic heroes are low-level. By the time you get past 13th level or so, mundane physics don't really matter to characters anymore. That's all there is to it.
No that's not all there is to it.
That's all there is to it in your game.
But D&D Next is not about your game, it's about everybody games. It's about having the ability to be as many different versions of D&D as there are groups playing it.
A base system that is simple and realistic (as possible), with add-on modules to crank it up to any other sort of style or play type, is what D&D Next is striving for.
Whay is this so hard for people to wrap their heads around or accept...
