Heh... the AD&D aren't always very clear.Well that would make falling more dangerous for sure.
It also would be nice if those little gems were in a section where the numbers weren't mashed together, making your eyes bleed.
Heh... the AD&D aren't always very clear.Well that would make falling more dangerous for sure.
It also would be nice if those little gems were in a section where the numbers weren't mashed together, making your eyes bleed.
Most of this is covered in my game under the 'No Meta-gaming Rule'.
If you intentionally put your character in harms way because 'it couldn't possibly kill him', then for that action the character is a minion. Otherwise normal rules apply.
Applies to all kinds of situations, hostages, intentional falls, running through fires, getting swallowed because killing from the inside is easier, swimming in acid, guzzling poison, having staring contests with Medusa, make-out sessions with Succubi, letting something stab you full force, etc.
Sure! Some of us are willing to do just that.
So!
They can throw in a quick optional rule. It'll be as popular as encumbrance, but hey.
Twice over 15 levels. Though we did have reflex saves on the first on to try and grab a foothold and not go splat.Ok, after all the song and dance, I really gotta ask a few questions:
1. How often do your characters fall farther than, say, 50 feet? Because, scratching my head, I can't honestly think of that many times.
Once or twice in the same party, but we had no desire to sit at the table all day while Bob tried to successfully climb the cliff. After one person made it up, we made it easier on the rest(as the guy on top could lower rope or something)2. How often did that character then climb back up and do it again? I know I've never seen that, but, maybe my group is the outlier here.
Never seen it happen. 20-foot jump? Maybe. 50+? Never.3. How often do your players intentionally burn hit points by jumping down long distances simply to save time?
I don't think so, but I already have a harsher solution to prevent stupid.4. Is this really something that comes up so often that we need rules more complicated than, d10/10 feet fallen? Really?
That's how it's been, by the RAW before houserules, in every edition thus far. As I said, whether you want it to be that way in 5e is up to you, but unrealistic falling damage and many other unrealistic mechanics have been features rather than bugs since before 1e.
People who try to houserule things to "fix" falling damage and lava and such are missing the larger picture, I feel, no offense intended to you; D&D should definitely not start at "mid-level people are realistic" and work its way up, it should start at "mid-level people are mythical Greek heroes" and be able to be adjusted up or down.
If there's one thing that's stayed the same through the 2e-3e change and the 3e-4e change, it's that realistic people are low-level and the game world always tries to model that, with the rate at which you become unrealistic varying by edition. Moreover, it's much easier to houserule in absolutes based on heroic rules ("Lava kills you, period") than it is to extrapolate more heroic rules from absolutes ("How much damage does Kratos take from laval?").
So play what you like, and feel free to houserule to your heart's content, but I strongly believe that the based D&D power curve should remain where it is.

That is cool with me and since I use the rules for encumbrance and cover I have no issue of it being an optional rule.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.