Gryph
First Post
Gandalf the grey fell - FAR. And got stronger.
If you want to penalize characters who metagame and jump down from large heights- put metal spikes at the bottom.
Gandalf was a divine being.
Gandalf the grey fell - FAR. And got stronger.
If you want to penalize characters who metagame and jump down from large heights- put metal spikes at the bottom.
Action movies are still generally heroic characters who are rarely empowered by mystic energies.
A paragon character in D&D would be able to punch the Terminator to death.
Precisely. A better example, to me, is in Lord of the Rings (the movies since they're easier to picture): during the battle of Helm's Deep Aragorn and Gimli leap in front of a huge column of Uruk-hai and fend them off. Were they probably nervous to do it? Maybe a little, but they were pretty damn sure they could succeed; that's why they did it.
Or when Gandalf faces down the Balrog. He KNEW he was on of an equal power level as the Balrog, just as paragon-tier characters KNOW they're stronger than some country-militia.
On drinking poison being auto-death.
Okay, so if I say "I am going to drink this bottle of poison" and do so, then I die, right?
But if I say "I am going to drink this potion of healing" but it actually also contains a poison, I get a saving throw to avoid dying?
If I say "I eat this apple" and I don't know it's a poisoned apple, I get a save, but if I say "I eat this poisoned apple" I automatically die?
I'm trying to figure out what you guys are saying here about when you'd take away a save entirely.
It was mentioned before, but the rules have been written with the idea that there's someone adjudicating the game. Negative effects and conditions have been developed in the sense that characters would not be willingly accepting of them. A poison taken unwillingly applies as normal, doing damage, prompting a save, whatever. Knowingly taken a poison should impose a greater risk (dependent on exposure, of course), just like there should be a difference between actively opposing someone trying to stab you in a face and just standing there and letting them do it.
Yes, this is good and essentially what I do right now in 1e. I use 1d6/10 feet for falling damage in a situation that is kind of abstract and where one can reasonably imagine that there are damage mitigating things going on, like falling down a rocky cliff or falling into a forest canopy. You take one "hit" per 10 feet.However, you can also play it as avoiding going over the edge by scraping and clawing. This is the "Die Hard" version. On a 100 foot fall, you don't roll 10d6+modifiers for a huge fall onto rocks. You roll 10d6 to grasp the edge with your fingernails, slide over, bounce off a few rocks, grab some foliage to slow your fall, and then grab hold of a narrow ledge with your last strength. It hurts, and you are still in a bad spot. But you didn't fall all the way onto those rocks.
Then if the fiction makes this impossible--tied up, suspended by a rope head down, well away from the edge, and someone cuts the rope--well, you go back to the base, nasty version of damage. Better be really lucky.
Eh. LotR was mostly heroic characters trying to hold a paragon threat at bay.
Sauron isn't an epic threat.
On drinking poison being auto-death.
Okay, so if I say "I am going to drink this bottle of poison" and do so, then I die, right?
But if I say "I am going to drink this potion of healing" but it actually also contains a poison, I get a saving throw to avoid dying?
If I say "I eat this apple" and I don't know it's a poisoned apple, I get a save, but if I say "I eat this poisoned apple" I automatically die?
I'm trying to figure out what you guys are saying here about when you'd take away a save entirely.
This would be considered pointless and special snowflake-y and would receive some frowns and raised eyebrows and possibly some eyerolls at my table. (just trying to describe my preference and experience as counterpoint, not trying to badwrongfun you objectively).Hit point loss can be anything.
When my halfling paladin fell and took falling damage, I stated that he channeled his divine powers into an emergency plea for help and an angel CAME OUTTA NOWHERE and caught him.... slowed his descent.
HPs are abstract, man.
Wow.
Considering that Sauron is an extra-dimensional being that pre-existed the creation of the World, and that the Free People losing against him in the War of the Ring essentially meant the End of the World (tm), saying that Sauron isn't an Epic threat (and LotR compares very poorly to default D&D in terms of basic world assumptions) means, what? Only Greater Gods are Epic threats?