XCorvis
First Post
Felon said:Again, thanks for the advice, guys. Now, I'm hoping you can answer a couple of questions without giving away too much. I could go dig up the answers on my own, but in doing so I'd wind up diving headlong into spoilers--and what is an RPG without surprises?
The first has to do with recruits. The manual makes no mention of this critical portion of the game. Can I have multipe teammates? Obviously on the one hand, I don't want to dismiss the one I have for no good reason, but on the other hand, I haven't had any other opportunities to recruit so I have to wonder if he's keeping me from getting someone better.
The second has to do with Science skill, despite it being described as "critical" in the manual. Am I missing opportunities to use it, or is it just something that's highly situational (e.g. in vaults with functioning tech)? I don't need specific uses explained, just confirm or deny its criticality.
I can't recall if this is different in Fallout 1, but in Fallout 2 you can have more than one companion, but it's based on your Charisma. If you dismiss someone, they stand there, and you can go back and get them again.
Science is used primarily for computers, so you probably just haven't seen any yet. There are some other uses, but obviously, they all involve technology. It's not "critical" but very useful later in the game.