Destil said:
b) Empathic link with the staff is nice to keep it from getting lost. With a familiar you can accualy get some basic information across it.
Hmm, how about the wizard always knows who is touching the staff (name, class, look and near-term intentions)?
I added the Emphatic Link ability, because the item could be stolen (i doubt a wizard would loose it).
Destil said:
c) Touch is nice for flavor, but not any real benifit. With a familiar you can do a lot more.
I added the Touch ability to make it possible to deliver touch spells against creatures, which you normally wouldn't dare to touch with your unprotected hand: i.e. Thoqquas and Oozes.
With the
Elemental Resistance the staff is protected against damage here.
Destil said:
d) Detect magic: rather nice, though it lacks the identifying ability of the cantrip
Yes, i restricted it because of its
unlimited use. Do you think the school identify should be added?
Destil said:
f) Shrink is useful, but not small enugh to really hide in general. Whad advantage does grow give?
For
Shrink i had the
Shrink Item spell in mind anyways. I could easily change that, then it should be possible to shrink the staff down to the size of a hairpin.
I'm not sure about the effects of the
Grow yet. If the Wizard Staff is a quarterstaff, the grown staff becomes a polearm. Could be a
reach weapon then, which you can use to deliver touch spells (-4 to attack, because no profiency).
Destil said:
So in echange for the benifits of touch attack delivery (quite useful for buffs, for instance), scouting, a usefull form of scry and some other misc. stuff (like making checks, and alertness), you get 4 cantrips / day, and a watered down form of daylight and detect magic.
Yessir, because i didn't want to overpower this item. It should still be usable and balanced in most campaigns and not making the non-wizard players complain about its power.
Destil said:
As far as what I'd add / change:
I'd replace scry with locate object.
Why that?
Locate Object is even weaker then
Scry. Emphatic Link does the same and has a range of one mile.
But you're right, i'd like to give the staff here something different than a scry, something with more flavor.
Destil said:
I'd allow Darjims[sp?] instand summoning on the staff once per week with no special material component needed at 15h level.
Good idea, i will add that to my development list.
Destil said:
I'd add a bonus hardness progression to mirror the familiar's natral AC bonus progresison, and add the wizard's charachter level to the staff's maximum hit points.
The item already has the hardness progression.
Talking about the hitpoints: i wondered giving it 1/2 of the wizards HPs too (see Familiars).
I've been reading some about damage to object in the PHB, i think the staff should be allowed to roll savingthrows (i.e. against a
disintegrate).