LazerPointer
First Post
I'm in the process of creating a Ranger 1/Wiz 3, statting out Sir Jinks, a Raven familiar.
This straddles the line between Character Creation and House Rules, I guess, but its not changing rules so much as fleshing out an area where the rules are vague.
I have a lot more skill points than the standard Wiz, so it seems my familiar, using my ranks with his modifiers, is a particularly skilled Raven. so it seems that for skills like survival, listen, search, etc, my wizard will essentially get a second skill check for having Jinks along.
given the number of skills he'll be decent at, and the fact that my DM will be very skeptical when I tell him my Raven is making a Knowledge: (arcana) check, I want to nerf a couple of skills a bit before he tells me my familiar just can't do them at all. Flavor text will pave my way to munchkinism! I'll do this with a misc. modifier penalty; he'll have skill synergies where I do.
I figure that, though Jinks is a smart, curious bird, he hasn't been allowed to enter the public libraries where I've studied. His knowledge is gained adventuring, and reading over my shoulder at a couple of private studies I've visited.
so I'll say he has an inherent penalty to knowledge skills:
(arcana) my ranks: 5 his penalty: -4 for an effective total of +1. (he primarily knows how he was summoned and invested with greater sentience, and may rarely provide insight into other magic-infused beasts)
(planes), (history) my ranks: 1, his effective ranks: 0. I think it would just be simpler to say he can't use these skills at all, instead of doing so at a penalty.
(nature) my ranks: 5 his penalty: 1. He grew up in the hills, but he isn't a Ranger, y'know?
(dungeoneering) my ranks: 5 his penalty: 2. He hates and fears going underground, and so has not learned as much as I have about it. his fear makes him on edge; he sleeps much less, and learns what he can of the creatures he comes across.
other skills:
search: -1 penalty for not having hands....
I'm interested in any feedback about this approach. should any other skills be adjusted?
This straddles the line between Character Creation and House Rules, I guess, but its not changing rules so much as fleshing out an area where the rules are vague.
I have a lot more skill points than the standard Wiz, so it seems my familiar, using my ranks with his modifiers, is a particularly skilled Raven. so it seems that for skills like survival, listen, search, etc, my wizard will essentially get a second skill check for having Jinks along.
given the number of skills he'll be decent at, and the fact that my DM will be very skeptical when I tell him my Raven is making a Knowledge: (arcana) check, I want to nerf a couple of skills a bit before he tells me my familiar just can't do them at all. Flavor text will pave my way to munchkinism! I'll do this with a misc. modifier penalty; he'll have skill synergies where I do.
I figure that, though Jinks is a smart, curious bird, he hasn't been allowed to enter the public libraries where I've studied. His knowledge is gained adventuring, and reading over my shoulder at a couple of private studies I've visited.
so I'll say he has an inherent penalty to knowledge skills:
(arcana) my ranks: 5 his penalty: -4 for an effective total of +1. (he primarily knows how he was summoned and invested with greater sentience, and may rarely provide insight into other magic-infused beasts)
(planes), (history) my ranks: 1, his effective ranks: 0. I think it would just be simpler to say he can't use these skills at all, instead of doing so at a penalty.
(nature) my ranks: 5 his penalty: 1. He grew up in the hills, but he isn't a Ranger, y'know?
(dungeoneering) my ranks: 5 his penalty: 2. He hates and fears going underground, and so has not learned as much as I have about it. his fear makes him on edge; he sleeps much less, and learns what he can of the creatures he comes across.
other skills:
search: -1 penalty for not having hands....
I'm interested in any feedback about this approach. should any other skills be adjusted?