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candidus_cogitens said:
I like this approach for animal companions, but familiars are much more intimately bound to their masters. In my understanding, they know the master's thoughts and wishes, unlike animal companions who can only follow the signals or commands that they are given.
It seems to me that only in very extreme cases would a familiar knowingly go against its master's wishes. Unless of course the familiar is out of range, or the master is not giving it any direction at all, by simply ignoring it, or blocking off any empathic signals. In those cases, I think the DM (or another player, if the DM allowed) would take over playing the familiar.
Don't worry, c_c, as a fellow player in Speaks With Stone's game group, I can assure you that this doesn't get abused. It is actually fairly rare that the familiar even bucks his master's wishes slightly. Even then, it is more likely that the player guiding the familiar's point of view will just put on a bit of a surly attitude.
This most often happens when the familiar has been pulling long stints of scouting/guard duty with little in the way of good food. At that point they sometimes tend to pout a bit about being underappreciated.
During our last session, we escaped from a temple guarded by a large number of enemies. We could never have done this without the scouting/intelligence gathering by Speak's familiar. I made sure to thank him on behalf of the rest of the party by giving him one of our Treasure Berries (sort of like natural Goodberries that grow on bushes). We really should buy him a nice present for the holidays, but it is so hard to shop for that Raven familiar on your christmas list. Maybe I'll knit him a nice beak cozy.