• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Famine in the world

"Realistically" I expect an established magic-centric world would (at least the richer nations/farms) would have abandoned open-air crops long ago in favor of enclosed spaces illuminated via simulated daylight to ensure climate-controlled 24hr growth conditions with minimal risk of external factors (insects, weather, etc) with Plant Growth further boosting yields.

Of course such "organic" crops are likely limited to those able to afford the luxury of fresh crops/meat unlike the common folk who rely upon the Temple's daily rations (Create-Food-N-Water) distributed as part of the daily mass.
 

log in or register to remove this ad

I personally wouldn't be opposed to eating goblins and evil humanoids if I was a guard member and food was scarce

Not condoning canibalism (Though expecting it some what) But eating gnoll and ettin, and such, well that wouldnt cause as much of an issue as they are already evil

Clerics may gain some help from astrail plains to provide food also?
 

Soylent green made by the government to feed the masses and lower population at once. It starts with the bodies of the starved and those who die in wars piling up faster than they can be buried and slides downhill until people are being rounded up in wapons and hauled off to the slaughter house...
 
Last edited:

Invade the Underdark!

The Underdark supports a thriving ecology, and it has no sun at all. Whatever is used underground will be traded/stolen by surface dwellers. Likewise, denizens of the deep will find the surface more congenial.
The total population of the Underdark is miniscule compared to the surface world, and at least some of their foodstuffs come from deep roots of surface plants, or fungi (mushrooms) that can feed off of dead things.

But it's an idea.
 

I personally wouldn't be opposed to eating goblins and evil humanoids if I was a guard member and food was scarce

Not condoning canibalism (Though expecting it some what) But eating gnoll and ettin, and such, well that wouldnt cause as much of an issue as they are already evil

Clerics may gain some help from astrail plains to provide food also?
Orc-chops with barbeque sauce? :)
 

Each casting of Plant Growth fixes one half mile radius, roughly around 1/5 of a square mile. 128 Acres of crops can be fixed... Now, with the basics of agriculture requiring around 2.4-10 acres/person to survive (2.4 acres is the current agricultural footprint for India, 10 would be living very high on the hog I would assume :)).

So for the cost of casting the spell (150 GP, which is the minimum for the spell) you can support between 16-70 persons... I would personally assume rationing in this sort of situation and go from there, reducing these requirements by 10% allows for an additional 2-7 individuals per casting.

Now we kill all of the animals, reducing ourselves to sausage, country hams, salt beef, and other smoky treats for meat.

This chart shows the Indian caloric intake on average for a 30 year period. Overall calorie consumption dropped due to major improvements in water and cleanliness over the period in extreme rural areas with difficulty gaining potable water in the early parts of the 20th century.

So we have a good baseline for what amounts to 2000 calories in basic grains and a vegetarian diet. Most foods can be eaten/processed directly in the field or a fieldhouse to conserve on overall crop issues.

Oh, and the average person pays a little under 1 month of their salary for their share of this survival feed. Most of your root vegetables will be alright, as will your shade plants as long a appropriately watered. Cider, perry, etc. would be pulled asap to be crushed, and the silage would probably be baked into sturdy cakes.

Oils pressed, they can be turned into dirt cakes... Very low on nutritional value but they will keep you 'alive' as a supplement. Grubs, mushrooms, etc. will lead to deaths in the outskirts that lack Druids...

But if a Druid is there to cast plant growth (and you consider it as Druid Gro)... A 6th level Druid casting 3/day covers a the largest village in 2 days and a small town in three days.

So if you have, for example, a Metropolis... You have 4 Highest Druids. At minimum they will be 13th level, with 2 6th level Subordinates. At max you have 4 18th level, and 8 9th level Druids wandering about... Not including others around.

This metropolis has at least 25000, but we'll go with Rome as an example. Most estimate around one million individuals in the Ancient Roman metropolitan area. 94 castings from our 18th level druids + 28 from our 9th levels... 13th level druids 56 plus 8 from their 6th level counterparts. If we figure in the requirements for casting their highest level spells we get an additional 12 castings from our first group and 4 from our second. These druids can also cast Goodberry to help provide additional food, at a rate of two berries/person (minimum 1 person fed per casting). Every little bit helps :).

Now, our High Druids can save 9380 individuals from starvation... Just from their castings/day for a year of crops. Our lesser group has 4760 saved/day of casting, not including goodberries, purification, transmutation spells, etc.

Now, you also have Mages and other spellcasters. Many nobles, rather than going into the streets and having to fight, would probably prefer Flesh to Stone. A wizard who is able to tame/barter a medusa or similar creature (cockatrice would be convenient in a carriage) would be able to save another large group of people, though of course the bodies should be hidden to prevent reprisals. The Mage can also cast Stone to Flesh on available stone buildings, but of course this is a short-term solution unless you are near a quarry or mountain range. A Mage who can stockpile the food-stone can really be covered by clerics able to cast Purify Food and Drink. I would give a Mage the ability to support around 30 individuals for a month per casting, and that is a conservative estimate of probably a ton of meat being produced per casting with some being lose due to the removal process and possible spoilage beyond the help of Purify.

Slainte,

-Loonook.
 

Is there a place for Wondrous Items that produce endless supplies of food?

Magic Item Compendium, on p.160, contains:
-Everfull Mug (12oz.drinks/3x day)
-Everlasting Feedbag (for equine animals, endless eating until removed/1x day)
-Everlasting Rations (day's worth of food for 1 person/1x day)
-Field Provisions Box (feed either 15 people or 5 horses for the entire day/1x day)
 

Loonook, I agree with RumbleTiger's comment, it's a nice breakdown. I'd Exp you if I could.

The only flaw is that, as I said, our world doesn't have the normal distribution of high level casters. Protracted wars took their toll, and the few that managed to come out intact were the ones that dodged the draft and went into hiding.

Beyond that: Plant Growth is available, though not in the abundance of your breakdown. And, as mentioned, it adds a third to the output of a field. But if the field production is down by 50% (which sounds like a reasonable amount), then the total yield is still only 2/3 of normal after Plant Growth. So cities still need to increase land under the plow.

Farming more land takes more people, so a manpower shortage may spring up on the farms. More people needed on the farms means fewer people in other trades, and the ability to support an army becomes problematical, not only in terms of supplies (an army travels on it's stomach, as the old saying goes), but also in terms of warm bodies. Societies just don't have the people to spare.

But with a smaller army, and with a larger perimeter of lands to protect... The numbers begin to look ugly.

One impact might be social upheaval. The overly wealthy control much of the commerce, including foodstuffs, so the shortages will fall most heavily on the poorer people of the cities. If I recall correctly, it was something like this that lit the fuse on the French Revolution. The nobility literally held parties to celebrate the famine, and the ladies decorated their hair with tiny cakes.

Somewhere between the parties and the guillotine, the cakes disappeared.

Using Stone to Flesh is a brilliant way to produce meat, though I have no idea what kind of meat it would be, or how edible it would be. Let's look at the spell...

SRD said:
Stone to Flesh
Transmutation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Duration: Instantaneous
Saving Throw: Fortitude negates (object); see text
Spell Resistance: Yes
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude
save to survive the process. Any petrified creature, regardless of size, can be restored.
The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.
Material Component: A pinch of earth and a drop of blood.
So you could produce up to 70 cubic feet of "fleshy substance" from stone. (70.685775, if you want to get technical). That's about 2.3 tonnes, maximum, presuming you could maximize the yield.

But form appears to be important to this magic, as noted in the comment about a statue becoming a corpse, which implies human flesh around a human skeleton and human internal organs.

If you wanted a specific meat you'd need to start with a statue of the right type of animal.

So you'd want Stone Shape first, then Stone to Flesh, to make sure it was edible. Sculpt a sheep, or a cow with legs folded beneath so it fits in the 3 foot by 10 foot volume limit, then transform. Less than the 2.3 tonnes of the theoretical maximum, but still a good chunk of food.

If you just took generic rock and transformed it, I'd probably rule that it's fleshy but gelatinous, like part of an ooze. Form is apparently important to the magic.

In any case, it would be a pricey bit of food as well. A 6th level spell, cast at 11th level (minimum for the spell) would normally cost 660 gp for the Stone to Flesh alone.(1). If we add Stone Shape to the preparation, it costs 150 more. (2) A cow normally costs 10 gp

So either the world's economy suddenly goes communist, where magic is cast for free, or the price of meat is about to go way up.

(Now you know why high level spell casters got drafted. The kingdoms couldn't afford to pay them by the spell. :) )

(1) According to "Spellcasting and Services", the cost to have a 6th level spell cast is caster level x 60. 11 x 60 = 660.

(2) According to "Spellcasting and Services", the cost to have a 3rd level spell cast is caster level x 30, squared. 5 x 30 = 150. Since this spell is 5th level for Wizard/Sorcerer, but only 3rd level for Cleric and Druid, I went with the lower price.
 
Last edited:

The way this sounds, nobility and aristocracy would wither, and mages would rule. Should a small group of high level casters unite, they would quite literally rule their own kingdom.

A King's army means nothing against a Wizard or Druid that says "If you threaten me, I won't make food for you".

@Greenfield , more along the creating food line. I Made A Thread On Magical Manufacturing a while back. Post #12, Jack Smith had an excellent soup-kitchen style series of beneficial magical traps. I believe you had a particular opinion of the idea then, but don't know if it made makes sense in your case. Perhaps something along this line would help get people on their feet. Once again, the Mages that owned/operated such a thing would rule as kings.
 
Last edited:

Plant growth has been cited in this thread, but I'm curious just what the posters think the spell will do for the plants in question. Enrichment won't do any good since the plants will be dead long before harvest without sunlight. That version of the spell only boost the yield "over the course of the next year". Do the posters think the 'Overgrowth' option will yield a doubling of edible material when the version specifically effects "grasses, briars, bushes, creepers, thistles, trees, vines"? :confused:

Overgrowth
This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

Enrichment
This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.
 

Into the Woods

Remove ads

Top