I also think the Stempa should really be involved – in the last conflict they were pretty much the pawns of the other powers. This could really shape them even further to be like the Greeks. According to what I have read, the Homeric epics formed the backbone of the Greek religion – and what better ground for an epic than the war with the Formians. I'd say that the Auselen agent kills one of their most beloved athletes, and they are definitely out to knock off the werewolf. When Cressia discovers the Formians, the Stempa are asked to help. They agree to - not wanting to be ruled by the Ausel, who are still mistrusted due to the sacking of Thelia, and the Accords of Helg.
This is great – we can have heroes similar to Achilles, Ajax, Odysseus, etc. Fits in quite well with the “Age of Heroes” theme for this round. Unlike the foe-slayer style heroes the Cressians develop, the heroes of the Stempa are leaders of great armies, and priests of the goddess Iradne.
Though this is getting way ahead, what if Mordenkainen’s Disjuction is the eventual way they banish the cube? Desperate researchers mange to come up with the spell and insert a small band of the most elite of the Cressians…. But that’s (hopefully) a long way off.
What do Cressia get up to? This is interesting, because they are truly on the offensive for the first time (at least in a discussion of tactics.) They’d have to (due to small size) keep out of the way of Formian and Auselen patrols, only attacking under cover of darkness, or when they have advantageous conditions. Each small group should probably be a hunt or so in size. I’m thinking a combined arms group of one leader Druid/ Elite Deltane Ranger, one pack of Deltane rangers, one pack of celestial dogs, three packs of javelin men (using atlatls), and three packs using a dangerous new weapon – the longspear. Usual deployment (against an enemy shieldwall) runs something like this. Packs with longspears in front, in a tight line, packs with javelins behind, and Deltanes in the middle.
The Cressians always try and use terrain to good advantage, and try to move into a good position, attack from where they are least expected, and move away.
If charged, Javelins throw at enemy, then retreat, the longspears holding back the enemy, with Deltanes shoring up line, and coming in to where the enemy gets within the reach of the spearmen, along with the celestial dogs. As the Spearmen move back, the Javelins continue to throw into the enemy forces, beyond the first rank. Cressians seldom hold in these sorts of battles for long, preferring to retreat in good order, then form up on another side of the enemy and attack again.
If the enemy hold back, the Javelins soften them up with four or five volleys, then advance with the longspears, using the Deltanes and the Hounds of Cressia to break the line via skirmish tactics or shock assaults in one point. Alternatively, they may withdraw, depending on how much damage was done, and what the opportunity is.
The Druids usually keep themselves in reserve, though they will commit their animals / celestial dogs/ themselves in shifted form to break up enemy lines with the Deltanes. Most of the ranger heroes are found either in the Javelins or with the Deltanes, or leading a small group into an ambush. Barbarian Deltanes / Berserkers always are in the longspears or with the Deltanes, and usually are used in more aggressive hunts.
Druids/ Paladins on eagles/griffons also provide reconnaissance and ground assault – though the Ausel can chew them up with spells if they aren’t very careful.
The Stempa usually fight in a loose grouping, each man heavily armoured and carrying a Khopesh. (They've come over on galleys). Behind them, ogres with longspears (given the design by Cressia) often are positioned, providing a vicious back-up to the main Stempan force. Due to the room needed to swing a Khopesh (and thei adaptation to fighting against area magic used by Clerics, and the Auselen fireballs) Stempa don’t pack themselves too tightly. They will advance in good order, and maintain a decent line. If faced with a missile barrage, they often form a shieldwall, and may do so against cavalry, with the ogres reaching out/ setting their spears to attack horsemen. The Stempa usually send clerics with each army, who cast all sorts of protective spells. Wizardry is also becoming more common – but as a counter-spelling tactic, rather than pure offense. The Stempa have also developed contacts with the goblin-kin. Hob-goblins often provide elite units to fight in the main ranks, and small sling-wielding goblins are the mainstay of Stempan missile weaponry. Bugbears are used like ogres, but are much rarer. Stempan heroes fight in the middle of the battle, killing dozens of the enemy with their elite fighting skills. Their clerics also call upon the gods, casting spells, shouting incantations, and healing the wounded.
Ausel are very reliant on magic and monks/rogues. Due to this, they rarely fight in good formation, attacking in a loose group. Though Monks are lawful their fighting style doesn’t lend itself well to fighting in groups. If the other forces develop serious protections vs. magic, the Ausel may have trouble.
The Formians attack in ordered ranks, with no commands, marching in silence, save for the click of chitin and the pounding of thousands of feet. They usually march into the
enemy and begin to destroy them, tearing into the oppostion with claws and mandibles.
The Formians and and Ausel may have trouble working together at first, but soon develop a good system. The Formians are immune to much of the magic the Ausel chuck around, and the Formians can easily control the summoned creatures of the Ausel.
With regard to a Stempan household god…. Ten is a nice round number, and we have ten gods plus the Three Sisters. Maybe we could make the Stempa believe in a small house-hold spirit / demi-god, who has a small shrine in each home, and to whom very small offering are made? Correct me if I’m wrong, but I believe the Romans had a set-up like this. If this doesn’t work, let me know.