Warbringer
Explorer
Looking forward to this project. Couple of comments:
1) BAB to damage. This maintains both the mathematical relationship between damage and iterative attacks and maintains the flavor that fighters get better at fighting than any other class.
Also, I've played around with letting spellcasters trade an increase in BAB for an extra spellcasting feat and with damage tied to bab it seems a fair trade.
Both of these were implemented in my TrueDnD (True 20/DnD hybrid) and worked well.
2) Talents: I am really not a big fan of talents. I like True20 were a feat is granted every level. What I added was the notion of organizations, were class abilities (read talents) are added into the available feat list. The difference is that if a hero doesn't want to take a talent he can elect to take a feat, an option that doesn't exist with talent trees.
3) True20 grants +1 to any ability every 4 levels. As True20 uses the bonus is the ability, this is mathematically equivalent to +2 abillity points in the 3-18 DnD abilities. It is a simple extrapolition to allow these points to be spent on two abilities.
4) Still interested to see how you handle the DnD magic systems (arcane, divine, psi, ki, spell like abilities....etc). With the change in the save progression (assuming you use hero level) spell DCs need a serios rework, either reverting to caster level (ala 1e/2e) or going to a 20 level spell system. I've gone the latter way. Instead of 1,2,3.... the base levels are 1,3,5... If a spell is a strong spell (such as Magic Missile, Fireball...) it adds +1 to its spell level, becoming a 2nd level and 6th level spell respectfully.
1) BAB to damage. This maintains both the mathematical relationship between damage and iterative attacks and maintains the flavor that fighters get better at fighting than any other class.
Also, I've played around with letting spellcasters trade an increase in BAB for an extra spellcasting feat and with damage tied to bab it seems a fair trade.
Both of these were implemented in my TrueDnD (True 20/DnD hybrid) and worked well.
2) Talents: I am really not a big fan of talents. I like True20 were a feat is granted every level. What I added was the notion of organizations, were class abilities (read talents) are added into the available feat list. The difference is that if a hero doesn't want to take a talent he can elect to take a feat, an option that doesn't exist with talent trees.
3) True20 grants +1 to any ability every 4 levels. As True20 uses the bonus is the ability, this is mathematically equivalent to +2 abillity points in the 3-18 DnD abilities. It is a simple extrapolition to allow these points to be spent on two abilities.
4) Still interested to see how you handle the DnD magic systems (arcane, divine, psi, ki, spell like abilities....etc). With the change in the save progression (assuming you use hero level) spell DCs need a serios rework, either reverting to caster level (ala 1e/2e) or going to a 20 level spell system. I've gone the latter way. Instead of 1,2,3.... the base levels are 1,3,5... If a spell is a strong spell (such as Magic Missile, Fireball...) it adds +1 to its spell level, becoming a 2nd level and 6th level spell respectfully.