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Fantasy Concepts: An OGL Fantasy Saga Project

Another small point of confusion:

The Expert Talent 'Crippling Strike' lists 'Sneak Attack' and 'Backstab' as pre-requisites.

I can find the Talent 'Sneak Attack', but 'Backstab' is apparently nowhere to be found. This is mostly based on a text search of 'backstab' which only returned the pre-requisite mention.

Thanks for this and sorry for the nitpicking :)
 

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Ok, one more clarifying question (I'm going through the whole doc during the weekend, lol)

Page 62, 'Skill Format', under 'Armor Penalty':
"If this notation is included in the skill name line, the character suffers an armor check penalty to checks using this skill when wearing armor with which the character is not proficient."

That's easy enough to understand. But now, I go up to page 29, and look at the 'Armor Proficiency' Feats:
"Benefit: When the character wears a type of armor with which the character is proficient, the character suffers only the armor check penalty listed for the armor and only for those skills to which the armor check penalty applies."

So, does the armor penalty apply to a skill with the Armor Penalty flag when one is proficient with the armor type, or does it stop applying once the character becomes proficient? Can't make up my mind on that.

Sorry if this is a basic question, but I haven't read Saga so I don't even know what the original rule is.
 

One more observation: The weights for both the Weapons and Armor appear to be missing.

Not a big deal of course... in fact I wasn't even gonna say anything but just thought you might like to know, for when you update the PDF or whatever.
 

Harr said:
I have come across two minor points of confusion so far:

on page 87, under 'Reflex Score', section 'Armor Bonus'.
"Armor provides a minimum bonus to anyone who wears it, but a character who is proficient in the use of a certain type of armor receives a larger bonus to the Reflex score."

I can't find anywhere where it mentions this larger bonus except in this paragraph. The three Armor Proficiency Feats just say something about applying the armor's penalty to attack rolls or not. And the Armor Table has only one 'equipment bonus' column, nothing about another bonus for proficiency.

There is one Talent that gives you +2 for using a specific type of armor (Armor Focus), but the text makes it seem that it's related to proficiency, so I'm wondering if I'm confused or just missing something.

Also, there are a few mentions throughout the book of how a character wearing armor may slow a character down, in the Combat Speed section, in the Movement section, etc, and even a Prestige Talent which says "your base speed is not reduced while wearing armor" yet I can't find anywhere where it specifies what these slower movements due to armors are.

Appreciate any help on these :)

Consider it rushed writing, which will need to be clarified, but the first line refers to the Armor Focus talent. My apologies on the confusion there. The speed issue in armor relates to the traditional fact in D20 that Medium and Heavy armor reduces your speed. In the rush to get this finished by the deadline, I forgot to include that information. Medium and Heavy Armor reduce a Base Move of 6 squares to 4 squares, and a Base Move of 4 squares to 3 squares.

Hope This Helps,
Flynn
 

Harr said:
Another small point of confusion:

The Expert Talent 'Crippling Strike' lists 'Sneak Attack' and 'Backstab' as pre-requisites.

I can find the Talent 'Sneak Attack', but 'Backstab' is apparently nowhere to be found. This is mostly based on a text search of 'backstab' which only returned the pre-requisite mention.

Thanks for this and sorry for the nitpicking :)

Please drop the Backstab from the requirement. It was a Talent that I decided to drop at the last minute, and I missed that particular reference.

Thanks for pointing this out,
Flynn
 

Harr said:
Ok, one more clarifying question (I'm going through the whole doc during the weekend, lol)

Page 62, 'Skill Format', under 'Armor Penalty':
"If this notation is included in the skill name line, the character suffers an armor check penalty to checks using this skill when wearing armor with which the character is not proficient."

That's easy enough to understand. But now, I go up to page 29, and look at the 'Armor Proficiency' Feats:
"Benefit: When the character wears a type of armor with which the character is proficient, the character suffers only the armor check penalty listed for the armor and only for those skills to which the armor check penalty applies."

So, does the armor penalty apply to a skill with the Armor Penalty flag when one is proficient with the armor type, or does it stop applying once the character becomes proficient? Can't make up my mind on that.

Sorry if this is a basic question, but I haven't read Saga so I don't even know what the original rule is.

Go with the first line, under Skills. The text for the Armor Proficiency feats needs to be updated as follows:
Benefit: You are proficient in wearing [TYPE] armor. When you wear a type of armor with which you are proficient, you do not suffer any armor check penalties to your skill checks or attack rolls.
Normal: A character who wears armor with which he or she is not proficient applies its armor check penalty to skill checks noted as having an Armor Penalty associated with its use, as well as to their attack rolls.

Hope This Helps,
Flynn
 

Well, we've played a couple sessions so far and we're loving it.

Usually after a 6-8 hour session of 3.5 I'm seeing numbers and stat-blocks floating in the air and my players are ready to tear up their character sheets. After a similar session of C&C my players are fine but I usually feel like I have 2 tons of burden and responsibility weighing down on me from all the 'judgement calls' I had to make.

With FC, none of that. I woke up the next day from both sessions feeling like I'd actually like to play some more :D

I did make a couple changes of my own, I integrated all the 'cascasdeable' skills into a single Knowledge, Crafting, etc skill (never saw the point of the separation), and I re-separated AC from Reflex Score (merging those two is a HUGE alteration that significantly alters, and even unbalances, the basic nature of the game, I think.. plus we know 4th is keeping the separation) but I look forwar to continue well into July/August with these rules, if not adopt them entirely should 4th disappoint.

Thanks again for your work on this,

Harry.
 

*necromancy*
What are people thinking about Fantasy Concepts now? Are people still playing it? How do you feel it works out now, compared to say 4th Edition?
 

First of all, thank you, Flynn, for your amazing work !!

You just saved my three years old Eberron Campaign.
With my players bored to death by DD4e and the weight of DD3.5 rules, I was going too make a huge system conversion to please them.
But suddenly, I saw a light : Fantasy Concepts.... And, because they already love the basic system (I've been GMing SW Saga ED since the first book in the line), well, it was love at first sight, so to speak.
(And yes, I'm more than a little enthusiastic about it, too :))

As for some questions:
-Do you intend to make a "Fantasy Concepts Companion", in a near future ?
-As for Prestige Classes...:
For my part, I use the SW Saga Conversion Guide as an inspiration to make my homebrew conversions, but if for non-spellcasters prestige classes, so far - so good, It's an other problem with spellcaster-based Prestige Classes.
Problems of balance and more have plagued me since then, and I'm borderline desesperate to have some advices.

Thanks in advance for your answers !!
 
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