Right, but combat isn't their class role. I was concentrating on that, I missed the non-class character aspect because it felt separate, not part of the equation.Well, that would be because I sort of disagree with Moonpaw.The default standard NPC mob is equal to the party size. So while the combatant classes are going to be the major players in combat, even a combat-secondary class is more than a match for a standard npc unless they deliberately eschewed any options that gave them combat ability.
Well a lot of the classes have overlapping areas: by the roles mentioned at the beginning of the class section only two (Explorer and Keeper) have only one role (not counting the Wildcard role in this equation). The combatant discrepancy comes because only Courtier, Explorer, and Keeper don't have at least a secondary role that could be about fighting.It sounds like the goal was for each archetype to be unchallengeable in their own area of specialty, while others could contribute meaningfully but to a lesser extent in most areas.
The combatant discrepancy comes because only Courtier, Explorer, and Keeper don't have at least a secondary role that could be about fighting.
Although one of the things Spycraft 2.0 had going for it was the Dramatic Conflict system. FantasyCraft doesn't have that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.