I never got into Fantasy Craft and Spycraft 2.0 in part to my dislike for the Martial Artist class and Unarmed Feats (not the set up, but the actual feat benefits). I have always preferred the treatment of martial arts in the third party d20M sourcebook Blood & Fists (RPG Objects). In addition, I am a big fan of like the treatment of psychic powers in Green Ronin's Psychic's Handbook which is useable for 3e and d20M
1. Does Practice Makes Perfect change how martial arts styles are handled? Can styles be built closer to Blood & Fists for d20 Modern?
2. Has anyone adapted/converted the classes, mechanics, and styles of Blood & Fists to Spycraft 2.0 and or Fantasy Craft?
3. Has anyone adapted/converted the class, advance classes, and mechanics of Green Ronin's Psychic's Handbook to Fantasy Craft and/or Spycraft 2.0?
4. Are there any alternatives to the spells and magic system in Fantasy Craft? What I have seen, the default magic is too close to D&D for me.
Thanks
1. Does Practice Makes Perfect change how martial arts styles are handled? Can styles be built closer to Blood & Fists for d20 Modern?
2. Has anyone adapted/converted the classes, mechanics, and styles of Blood & Fists to Spycraft 2.0 and or Fantasy Craft?
3. Has anyone adapted/converted the class, advance classes, and mechanics of Green Ronin's Psychic's Handbook to Fantasy Craft and/or Spycraft 2.0?
4. Are there any alternatives to the spells and magic system in Fantasy Craft? What I have seen, the default magic is too close to D&D for me.
Thanks