mistergone
First Post
My world is pretty tame, but ther eare a few geographical features that at least slightly interesting:
1) Stonebridge, the seat of the dwarven kingdom of the north, is a city built into a mammoth natural rock arch that spans a canyon. Smaller towns ring the two mountains on either end of the "bridge", and there are dwellings in the valley below along the river that flows there.
2) Jakartha, the largest drow city, it basically a giant crater in the desert, with an oasis at the bottom, the city itself built ringing the edges of the crater, winding down to the oasis itself. A small ridge of rocy hills along the crater's lip protects them from sandstorms. (Obviously, my drow are not the typical evil underdark dwellers.)
3) In the northern forest that is the ancestral home of the woodelves (I forget the name of the place offhand), the trees are like california redwoods, only much larger, and there are mushrooms that easily grow over 6' tall.
4) The Briarwood, ancestral home of the high elves, is a particularly and impossibly old forest and is notoriously thick and overgrown, and is littered with ancient ruins of the first elves, which were 9' tall demigodlike being.
5) There's a huge flat land circled by spirelike mountains that is the result of an ancient evil entity crashing to earth long ago. The land is alomst devoid of life, marred by deep cracks in the ground, and large shafts of a crystalline rock thrust up from the earth at odd angles. In the very center of this land is a large crater over which once contained a whirling vortex of energy, and over which was built a dark tower, but the tower has been destroyed long ago and the energy has dissapated.
I use a lot of strange but not too weird features to set the lands apart. Like in the eastern kingdom, which is very "Arthurian" and old britian in flavor, there are standing stones and cairns all over. In the northeast hills, there's mushrooms that grow to the size of trees with narrow stems, that grow in fairly close "copses". Another place is a human city built around a dam on a large river.
1) Stonebridge, the seat of the dwarven kingdom of the north, is a city built into a mammoth natural rock arch that spans a canyon. Smaller towns ring the two mountains on either end of the "bridge", and there are dwellings in the valley below along the river that flows there.
2) Jakartha, the largest drow city, it basically a giant crater in the desert, with an oasis at the bottom, the city itself built ringing the edges of the crater, winding down to the oasis itself. A small ridge of rocy hills along the crater's lip protects them from sandstorms. (Obviously, my drow are not the typical evil underdark dwellers.)
3) In the northern forest that is the ancestral home of the woodelves (I forget the name of the place offhand), the trees are like california redwoods, only much larger, and there are mushrooms that easily grow over 6' tall.
4) The Briarwood, ancestral home of the high elves, is a particularly and impossibly old forest and is notoriously thick and overgrown, and is littered with ancient ruins of the first elves, which were 9' tall demigodlike being.
5) There's a huge flat land circled by spirelike mountains that is the result of an ancient evil entity crashing to earth long ago. The land is alomst devoid of life, marred by deep cracks in the ground, and large shafts of a crystalline rock thrust up from the earth at odd angles. In the very center of this land is a large crater over which once contained a whirling vortex of energy, and over which was built a dark tower, but the tower has been destroyed long ago and the energy has dissapated.
I use a lot of strange but not too weird features to set the lands apart. Like in the eastern kingdom, which is very "Arthurian" and old britian in flavor, there are standing stones and cairns all over. In the northeast hills, there's mushrooms that grow to the size of trees with narrow stems, that grow in fairly close "copses". Another place is a human city built around a dam on a large river.