Release Fantasy Grounds Events, Releases & Sales


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New Release
Pathfinder RPG - The Harrowing
Paizo Inc.

An adventure for 9th-level characters
Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness.
Fearing her collection of stories would be lost when she died, she created a demiplane within her own harrow deck to contain them. Over time, these stories took on lives of their own and melded with the images on the cards themselves.
But not all stories have happy endings, and the storykin who inhabit the Harrowed Realm have their own motivations and plots for power or even escape into the real world.
When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.

The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG.
It features an entire plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting.
In addition, you'll find a brand-new monster and an optional rules subsystem allowing players to bend reality to their will by using all 54 cards in the optional Pathfinder Campaign Setting Harrow Deck to manipulate the strange demiplane in which they adventure.

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New Release
Fantastic Tails Core Rules
Fantastic Tails

Fantastic Tails(TM) is a fantasy roleplaying game set in the world of Antera and populated by anthropomorphic animals from numerous species and cultures. Antera is home to powerful magic harnessed into incredible technologies that have improved the quality of life of most of its inhabitants. Great airships carry cargo to gleaming cities, illuminated by magical streetlights and kept clean by automatons and running water. Trains race across tracks that span nations, connecting cities and allowing citizens to travel at amazing speeds.

Not every inhabitant of Antera is so lucky, however. Some struggle for access to these technologies while others suffer from centuries-old grudges or newer prejudices. In the shadows, criminals provide what governments may not, and with easy magic comes to the temptation of Corruption.

This book includes everything you need to run the game, including rules for creating and playing characters, detailed descriptions of the various nations and cultures of Antera, and rules for the opposition that characters may encounter in their adventures.

Make a character, and enjoy the ride!

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New Release
The Western Map Packs
Feature images and art produced by our in-house artist, Joshua Watmough.

FG Western Map Pack
This art package allows the creation of classic outdoor western locations and mines and caves with over 100 images.

FG Western Map Pack 2
This art package allows the creation of classic western buildings of both exteriors and interiors with over 100 images.

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New Release
D&D Classics: TRS2 Quest for the Silver Sword (Basic)
Wizards of the Coast

Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left to save his people. Gustovan seeks the aid of a band of young adventurers. If they can uncover the force lurking in the ruins of Barrik's Keep and destroy the cause of the vile curse, all will be well again. If they fail, no one will be left alive in Torlynn to mourn them. Quest for the Silver Sword is an introductory module designed for use with the new Dungeons & Dragons role-playing game. A specially designed Dungeon Master map makes this module easy to referee - even if you've just opened the package! This adventure is suited for a group of four to six characters of 2nd or 3rd level.

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New Releases
Arcadia Issue 001
MCDM Productions

Arcadia Issue 001 - January 2021
Welcome to ARCADIA! Inspired by old-school tabletop magazines, ARCADIA is MCDM's digital magazine for 5th edition GMs and players. We hope you like it!

The Workshop Watches by Leon Barillaro
This is a short adventure for 5th-level characters featuring S.A.M.: a sapient magician's workshop that's literally developed a mind of its own. :D

Titan Heart by Gabe Hicks
New sorcerer subclasses who literally have the blood of titans in their veins! Includes new spells, a sample NPC, and even a Titan Heart Sorcerer Retainer!

Jumping on Mounted Combat by Willy Abeel
New rules for taming monsters, and the "mount version" of six existing creatures. Basically, more reasons to use mounts, rather than an alternate mounted combat ruleset. And a short scenario using these new options!

Uqaviel, the Recreant by Sadie Lowry
Two high-CR celestial enemies to use in your game, two fallen angels with a unique story. How you use them is up to you, maybe Uqaviel seeks your help in defeating the dark angel that betrayed him!

Arcadia Issue 002
MCDM Productions

Arcadia Issue 002 - February 2021

Subclasses of the Seasons Periodic Table of Elementals Well of the Lost Gods

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New Release
Sword Worlds
Mongoose Publishing

The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and resilient. Their history is one of internal and external conflict; wars for dominance of the Sword Worlds and wars against the Imperium.

Sword Worlds details the people of the Sword Worlds Confederation as they have never been seen before. Their motivations, their strengths, and their weaknesses - along with the truth behind Imperial stereotypes of reckless spacegoing chauvinists, and the darker side of their culture.

This book examines how the worlds of the Confederation interact with one another, and how technologically outmatched people have managed to stave off Imperial dominance for so long. Their armed forces are technologically simple yet incredibly resilient; their navy is very different from that of the Imperium. Minelayers, torpedo boats, and orbital defense platforms defend the home worlds whilst battlecruisers raid deep into enemy territory.

Sword Worlds reveals secrets and little-known facts about the Sword Worlds Confederation. The Gimli endeavor, which strives to preserve Sword Worlds' culture against any and all disasters; the Holmgang Compact, by which scores are settled illegally with honor. The Sword Worlders' near-obsession with their tragic hero Admiral Denisov, and the Lost Swords - colonies that may still exist far beyond known space.

The Sword Worlds Confederation is a complex place and at times a dangerous one. The Sword Worlders themselves are misunderstood by outsiders but one thing is clear - they are proud and quick to anger, slow to forgive. The Sword Worlds is a region where only the brave should venture, and where courage is the key to success or a noble death... or perhaps both.

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New Release
Wondrous Expeditions: Forests
LoreSmyth Publishing

Roleplaying wilderness travels can be challenging for us GMs. The Wondrous Expeditions Forest book makes roleplaying wilderness travel exciting, engaging, and challenging. Descriptive, system-neutral content helps bring the environment to life in great detail and atmosphere. Tap into a wealth of world-building tools, new forest types, travel and survival gameplay, unique flora, fauna, new monsters, and more to launch your players on their next wondrous expedition.

This module contains everything you need to plan out your party's treks through forest terrains.

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New Release
Tales Beneath the Sands
Kobold Press

This product features three adventures that take place in or near tombs beneath the sands of the Southlands.
You can run these adventures separately or as one mid-length campaign.

Tomb of Tiberesh (2nd to 3rd-level Characters). A traveling archaeological team, Golden Falcon Antiquities, has set up an encampment outside Per-Bastet and is investigating the ruins of the ancient city, Anu-Asir. Unknown to most, Golden Falcon Antiquities is a front for members of a cult of a long-dead god-king named Tiberesh. The cult seeks powerful items related to Tiberesh, hoping to resurrect him with their power. Can the characters survive the tomb and keep the powerful item out of the clutches of the cult?

Star Beneath the Sands (3rd to 5th-Level Characters). A rare celestial event has taken place: a three-tailed comet is passing over Sjan'ab and will cause an eclipse over the city. Beacons of light shine all over the region, unsettling the locals. The Society for the Preservation of Relics and Curiosities knows this event signals the opening of a tomb of an ancient god-queen, and they know that tomb holds an item that could prove very dangerous if it ended up in the hands of the cult of Tiberesh. Can the characters get to the item before the cult?

Under the Devil's Thumb (5th to 6th-Level Characters). A curious illness plagues the city of Highgate, and its officials are too afraid of the local thieves' guild to take major actions to quell the plague. Rumors abound that the guild's vault holds a magic shroud with the power to end the plague, causing further unrest in the populace. A ravenfolk defector from the guild seeks capable adventurers to face the guild's gauntlet, which protects the vault and retrieves the magic shroud to cure the populace.

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New Release
Starfinder RPG - Starfinder Adventure Path #43: Icebound (Horizons of the Vast 4 of 6)
Paizo Inc.

A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insectile stowaway: a component of the dreaded Swarm! The heroes trace the creature's origin to a frozen gas giant in the same system, where a mutated Swarm colony has begun to awaken from a strange hibernation. Will the heroes brave the floating organic lair to stop the Swarm from contacting the greater hive mind?

"Icebound" is a Starfinder Roleplaying Game adventure for four 7th-level characters by Jason Tondro. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bi-monthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a dossier on the Veskarium spy agency known as Directive-9, technology repurposed from the Swarm, and a selection of deadly alien threats.

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New Release
Star Battles: All Alone in the Black Space Map Pack
Jon Brazer Enterprises

This collection of stunning maps includes 12 brand new scenes of space and is ideal for ship fights and the discovery of lost civilizations in your science fiction/science fantasy campaign.
Each map includes a square grid and a hex grid preset for you, as well as the asset so you can set your own grid, letting you use these maps with any game system.

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Come Play Games at
Virtual D&D Weekend
July 8th - 10th, 2022

A huge weekend celebration of D&D games, friends, & hanging out
that will continue to repeat each month.
The newest released seasonal content, epics, special events, and brand new campaign content from the D&D Adventurers League
as well as non-AL content and even older editions of D&D games will be available.

All available from the comfort of your own home
Sign Up Now
Fantasy Grounds Tables are Filling Up

Table #45 - CoN: Part 2 - The Leave-Taking Sat, Jul 9, 9:00 AM
Greed has awakened a powerful entity long lost. For eons, a mighty champion was imprisoned in the darkest depths of Exandria. His name forgotten, his heroic deeds a memory, languishing in despair, he calls for new heroes to save him.
A four-hour adventure for new or existing 4th-level Critical Role campaign characters.

Table #62 - CoN: Part 3 - No Time for Pleasantries Sat, Jul 9, 2:00 PM
Greed has awakened a powerful entity long lost. For eons, a mighty champion was imprisoned in the darkest depths of Exandria. His name forgotten, his heroic deeds a memory, languishing in despair, he calls for new heroes to save him.
A four-hour adventure for new or existing 5th-level Critical Role campaign characters.

Table #94 - CoN: Part 4 - Betrayers' Rise Sat, Jul 9, 7:00 PM
Greed has awakened a powerful entity long lost. For eons, a mighty champion was imprisoned in the darkest depths of Exandria. His name forgotten, his heroic deeds a memory, languishing in despair, he calls for new heroes to save him.
A four-hour adventure for new or existing 6th-level Critical Role campaign characters.

Table #102 - SJA-01/SJA-02 Sun, Jul 10, 9:00 AM
Take off for Realmspace in this introduction to Spelljammer. This session includes the first pair of two-hour adventures in the four-part Spelljammer Academy series.
A four-hour session for 1st-level Forgotten Realms characters.

NOTE: This is a Paid Event with Professional DMs hosted by WOTC & Baldman Games.
All event times are in Eastern Daylight Time (GMT -4)

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