FANTASY GROUNDS Virtual Tabletop's D&D License!

Officially licensed D&D electronic tools! For real! Fantasy Grounds, one of the leading virtual tabletops, has just released a set of D&D 5th edition licensed data packages. These include the D&D Basic Rules, packs for each of the core classes, and a pile of monster packs. Each states specifically that "This product is licensed from Wizards of the Coast." This appears to be the first officially licensed and branded electronic product. (thanks to Matchstick for the scoop)

Check out their D&D wares here. They mention that "The DMG is still in the works, along with the Hoard of the Dragon Queen, The Rise of Tiamat and Princes of the Apocalypse." and that "The basic 5E ruleset will continue to be provided directly within Fantasy Grounds to all licenses. These purchasable options add a new graphics theme that is officially branded, along with the library module support, and whatever other enhancements we could squeeze in, like tokens or portraits or decals."

Here's the announcement:
We are proud to announce that we are officially licensed to sell D&D source material and content inside of Fantasy Grounds! This is the beginning of a great new partnership between SmiteWorks and Wizards of the Coast that will benefit gamers worldwide.

You can purchase the D&D Complete Core Class Pack with all the class, feats, spells and equipment or you can purchase individual classes only. You can also buy the monsters in packs or as the D&D Complete Core Monster Pack. These products have been converted to work really tightly with Fantasy Grounds to give you the best possible gaming experience - we know you're going to love them. They contain all the great artwork and content from the official products and all the smarts and integration to work with Fantasy Grounds. Not only will you get the same content that can be found in print, but you also get an exciting new Fifth Edition theme, adventures and content customized specifically for ease of play inside of Fantasy Grounds.

For Dungeon Masters and players on a budget, you might pick up a Player Customization Pack and one or two Class Packs of your choice. Dungeon Masters can often get by with just the Adventure of their choice and one or two Monster Packs.

Don't forget that players can gift purchases through Steam for Dungeon Masters who have linked their license on Steam.


WOTC5EDDBASICRULES.jpg
 

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Russ Morrissey

Russ Morrissey

Jan van Leyden

Adventurer
Another question concerning the adventures: could one actually run an FG adventure without owning the paper version?

I saw one video (~40 minutes about Lost Mines of Phandalver, linked in this thread and the Rolplaying Games Rating area) where apparently boxed text was offered to the GM, but does the module contain the complete text like (apparantlý) the Monster Manual?
 

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UngainlyTitan

Legend
Supporter
A quick question, how are maps created in FG. I am currently prepping a Roll20 campaign and I have hand drawn the map using the drawing tools. Frankly I prefer it that way rather than having to mess about with high end graphics apps.
Can I do this on FG or do I have to import jpegs?
 

transtemporal

Explorer
You can play the game just fine without any of the rulebook modules (you still have the scripting and automation rules included in your license) by coding effects yourself.

There must be something I'm missing here. How do I play the game without any of the rules?

Also, what scripting and automation tools?
 

Askaval30

Explorer
A quick question, how are maps created in FG. I am currently prepping a Roll20 campaign and I have hand drawn the map using the drawing tools. Frankly I prefer it that way rather than having to mess about with high end graphics apps.
Can I do this on FG or do I have to import jpegs?

yes, there is a draw tool included by which you can hand-draw maps or pretty much anything else. You can even overlay a grid or the fog of war on it just like you'd do on an imported jpeg image
 


Mask_of_winter

First Post
There must be something I'm missing here. How do I play the game without any of the rules?

Also, what scripting and automation tools?

The 5e mechanics comes with FG for free.
So without the rules provided by the store you have to:
a) Type and format everything yourself
b) figure out the parser which will convert raw data from the ocr'd d&d books into a language FG understands
or c) play with the book on your lap.

The automation will track HP, conditions, distribute treasure parcels, etc. That comes out of the box, you don't need to purchase any official 5e material for that.

You seem very curious. Have you checked out any youtube videos yet? Trying to explain how FG works with words is as tricky as trying to explain what D&D is to someone who's never heard of it. I encourage you to go on youtube and run a search with keywords like: fantasy grounds and d&d . You'll find tutorials, actual plays and reviews. It's also worth noting that FG works pretty much the same way with any ruleset so what you'll find with Castles & Crusades, 4e or Pathfinder applies.
https://www.youtube.com/results?search_query=fantasy grounds&sm=3
 
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Nylanfs

Explorer
Another question concerning the adventures: could one actually run an FG adventure without owning the paper version?

I saw one video (~40 minutes about Lost Mines of Phandalver, linked in this thread and the Rolplaying Games Rating area) where apparently boxed text was offered to the GM, but does the module contain the complete text like (apparantlý) the Monster Manual?

Yes
 



We have nearly finished modules for Hoard of the Dragon Queen and The Rise of Tiamat. They need a little more quality checking before we send them to Wizards for review and approval. I would guess 10-15 business days.

As for cutting words, your DM may want to change their preferences to set Show GM Rolls to off. Since you never know when you will decide to use it, you almost have to hide all the rolls. Another way, which may not be RAW, but might make sense is for them to turn on the Dice Tower to allow for hidden rolls. You could pre-roll your next Bardic Inspiration die into the DM's Dice Tower and they would see the result. They could even save the result to a macro slot at the bottom of the screen. You wouldn't know how successful your Cutting Word is actually going to be, even though you would still be able to see by how much the enemy made a roll.

Great news about HotDQ & RoT. We'll be looking forward to it, thanks.
 

transtemporal

Explorer
The 5e mechanics comes with FG for free.
So without the rules provided by the store you have to:
a) Type and format everything yourself
b) figure out the parser which will convert raw data from the ocr'd d&d books into a language FG understands
or c) play with the book on your lap.

The automation will track HP, conditions, distribute treasure parcels, etc. That comes out of the box, you don't need to purchase any official 5e material for that.

You seem very curious. Have you checked out any youtube videos yet? Trying to explain how FG works with words is as tricky as trying to explain what D&D is to someone who's never heard of it. I encourage you to go on youtube and run a search with keywords like: fantasy grounds and d&d . You'll find tutorials, actual plays and reviews. It's also worth noting that FG works pretty much the same way with any ruleset so what you'll find with Castles & Crusades, 4e or Pathfinder applies.
https://www.youtube.com/results?search_query=fantasy grounds&sm=3

I picked up the ultimate subscription so I can muck around. Been looking for a decent VTT for ages.

I've watched the 5e videos but to be honest they confused me because the developer already has all the rulesets available so when he's explaining how to make a character, he's dragging and dropping from the library window and I'm thinking "How come I can't see any of that?"
In other words, its not targeted at people who've just downloaded the software and don't realise you need to buy the rulesets (because come on, what kind of lunatic is going to manually type out all of 5e?). So now that I'd figured that out, I'll just buy the rulesets and do it that way.

Thanks for your help! :)
 

mattcolville

First Post
yes, there is a draw tool included by which you can hand-draw maps or pretty much anything else. You can even overlay a grid or the fog of war on it just like you'd do on an imported jpeg image

This is something I think needs some work as a feature. Right now the pencil tool has one thickness, no snap-to-grid (as far as I know) and no way to change the color. I end up doing things in Photoshop which I am not proficient in.
 

deactivatedadam

First Post
[MENTION=1300]mattcolville[/MENTION], sorry for the slightly off topic post, I was wondering if you were still doing your "build a fighter in every edition" videos. Thought that it would be pretty cool if you did one for 5E in Fantasy Grounds, I think those videos have been heavily followed in the past and it would go a ways to providing more exposure and a nice how-to. I know Doug did one already, but the more the better in my opinion. It might be nice to have another video with someone who doesnt have such intimate knowledge of the software, could give a lot of those out there thinking about trying it out an idea of what its like as you are just learning it.
Just at thought, you're videos have been very helpful in the past.
 

transtemporal

Explorer
This is something I think needs some work as a feature. Right now the pencil tool has one thickness, no snap-to-grid (as far as I know) and no way to change the color. I end up doing things in Photoshop which I am not proficient in.

OK, good its not just me. I agree. I've just been trying to puzzle out how I change the brush size.

Does it have an undo tool? I'm trying the usual shortcuts but I have no idea what it is.
 

RSKennan

Explorer
There's an eraser tool. Ctrl-z etc. doesn't work.

Edit: One thing you could do is keep paint or a similar program open, and quickly save to the images folder. FG does hotload images, tokens, etc. It won't be quite as quick as a set of dedicated tools in FG, but it might work.
 
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smiteworks

Explorer
This is something I think needs some work as a feature. Right now the pencil tool has one thickness, no snap-to-grid (as far as I know) and no way to change the color. I end up doing things in Photoshop which I am not proficient in.

The drawing tools inside of FG are extremely light and not really suitable beyond a quick one-time map every now and then. The primary usage is to create or find an image outside of FG and then save and drag the image onto FG's image & maps window. The campaign will update in real-time to make it immediately available. My recommendation would be to run Paint.net (if that's still around), GIMP or another free graphics tool if you plan to do much drawing for your own maps. If you actually have Photoshop, then it would of course work too, but is very expensive. You are much better off with a drawing tool that supports layers, IMO.

For any image you drag in, you can lay a grid over top of it inside of FG using the right-click menu. Check out the Map video on the Smiteworks YouTube channel for a rundown on how to best utilize your images from outside of FG.
https://www.youtube.com/user/smiteworksprez/videos
 

Lindeloef

First Post
[MENTION=87795]smiteworks[/MENTION]

As one can activate the Ultimate edition on Steam, could the "switching DM" Problem be solved by having basically a Steam DM Account with that license and the one that is DMing right now would just login on that and would have access to everything that account has bought? (while the others just use the free version to join)
 

Nylanfs

Explorer
[MENTION=87795]smiteworks[/MENTION]

As one can activate the Ultimate edition on Steam, could the "switching DM" Problem be solved by having basically a Steam DM Account with that license and the one that is DMing right now would just login on that and would have access to everything that account has bought? (while the others just use the free version to join)
You could, but I believe Fantasy Grounds would need reinstalled every time you switch Steam acct. Plus I believe that violates Steams acct policy.
 

SkidAce

Legend
Supporter
You could, but I believe Fantasy Grounds would need reinstalled every time you switch Steam acct. Plus I believe that violates Steams acct policy.

You could use the Family Sharing option, which is made for several people to be able to play a game, just no one at the same time.
 


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