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FANTASY GROUNDS Virtual Tabletop's D&D License!

Officially licensed D&D electronic tools! For real! Fantasy Grounds, one of the leading virtual tabletops, has just released a set of D&D 5th edition licensed data packages. These include the D&D Basic Rules, packs for each of the core classes, and a pile of monster packs. Each states specifically that "This product is licensed from Wizards of the Coast." This appears to be the first officially licensed and branded electronic product. (thanks to Matchstick for the scoop)

Check out their D&D wares here. They mention that "The DMG is still in the works, along with the Hoard of the Dragon Queen, The Rise of Tiamat and Princes of the Apocalypse." and that "The basic 5E ruleset will continue to be provided directly within Fantasy Grounds to all licenses. These purchasable options add a new graphics theme that is officially branded, along with the library module support, and whatever other enhancements we could squeeze in, like tokens or portraits or decals."

Here's the announcement:
We are proud to announce that we are officially licensed to sell D&D source material and content inside of Fantasy Grounds! This is the beginning of a great new partnership between SmiteWorks and Wizards of the Coast that will benefit gamers worldwide.

You can purchase the D&D Complete Core Class Pack with all the class, feats, spells and equipment or you can purchase individual classes only. You can also buy the monsters in packs or as the D&D Complete Core Monster Pack. These products have been converted to work really tightly with Fantasy Grounds to give you the best possible gaming experience - we know you're going to love them. They contain all the great artwork and content from the official products and all the smarts and integration to work with Fantasy Grounds. Not only will you get the same content that can be found in print, but you also get an exciting new Fifth Edition theme, adventures and content customized specifically for ease of play inside of Fantasy Grounds.

For Dungeon Masters and players on a budget, you might pick up a Player Customization Pack and one or two Class Packs of your choice. Dungeon Masters can often get by with just the Adventure of their choice and one or two Monster Packs.

Don't forget that players can gift purchases through Steam for Dungeon Masters who have linked their license on Steam.


WOTC5EDDBASICRULES.jpg
 

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What is the experience link from a Wizard Player's perspective if...

a) They buy nothing, but the DM has bought the Ultimate License?
b) They buy nothing, but the DM has bought the Ultimate License and the D&D Complete Core Class Pack?
c) The DM has the Ultimate License, and the player has bought just the D&D Wizard Class Pack?
d) Both the Player and the DM have the standard license, but one has ruleset.

It's very unclear as to what a player may or may not need to buy based on what the DM has bought.

If the DM buys the Core Class Pack, do can all the characters in his game get access to that?

If the DM doesn't buy it but a player buys a class pack for his own class does the DM see the stuff the player does?
 

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The DM can choose to share anything they've purchased. If the DM shares the Complete Core Class or the D&D Basic Players, than any players connected to the game can access that material to build their characters while they are connected. If the players want to build their characters offline from the DM with the content, they will need the packs themselves. You can build a character without it, just like you would a paper character sheet. It just wouldn't have all the stuff pre-linked to reference material. Dragging spells to your character's action tab brings over the reference material and also pre-parses many of the built in spell effects, such as Damage, attacks and Saving Throws.

All licenses of FG come with a 5E ruleset. The ruleset provides support for the game mechanics but has no data or artwork. The packs add the content pre-loaded for use.
 


What is the experience link from a Wizard Player's perspective if...

a) They buy nothing, but the DM has bought the Ultimate License?
b) They buy nothing, but the DM has bought the Ultimate License and the D&D Complete Core Class Pack?
c) The DM has the Ultimate License, and the player has bought just the D&D Wizard Class Pack?
d) Both the Player and the DM have the standard license, but one has ruleset.

It's very unclear as to what a player may or may not need to buy based on what the DM has bought.

If the DM buys the Core Class Pack, do can all the characters in his game get access to that?

If the DM doesn't buy it but a player buys a class pack for his own class does the DM see the stuff the player does?

A)The player or DM will need to input everything for the character manually.
B) They will have full access to the Wizard rules (along with all other classes) only while connected to the DMs game
C) They will have full access to only the Wizard rules, but it will be available on and offline. Other players or the DM will not be able to access the content from the Wizard pack unless the player drag/drops it into the chat.
D) Virtually no difference between Ultimate/Free and standard/standard except that other players will also need standard licenses. If the DM has the ruleset, all players can access it while connected to the DM, if the player has it, only that player can access it, but he can access it both on and offline.


If the DM buys the Core Class pack, All the players can access the content while connected to the game.

The DM cannont see the stuff the players buy that he does not own himself (except the players can drag/drop bits into the chat for everyone to see.
 

What is the experience link from a Wizard Player's perspective if...

a) They buy nothing, but the DM has bought the Ultimate License?
b) They buy nothing, but the DM has bought the Ultimate License and the D&D Complete Core Class Pack?
c) The DM has the Ultimate License, and the player has bought just the D&D Wizard Class Pack?
d) Both the Player and the DM have the standard license, but one has ruleset.

It's very unclear as to what a player may or may not need to buy based on what the DM has bought.

If the DM buys the Core Class Pack, do can all the characters in his game get access to that?

If the DM doesn't buy it but a player buys a class pack for his own class does the DM see the stuff the player does?
The only person that needs the full complete packs are the DM. Unless you want to make you char before connecting to the GMs game. The player only needs a full license, if the gm doesn't have an ultimate license. If the gm has ultimate players and the two complete kits don't need anything.
 

one thing to note here - if the player has a "pack" that the GM doesnt have they probably cant use it online as the GM cant approve packs they dont have...
anything the gm has they can make available to the player(s) while she is connected to the GM.

you can totally play 5e without buying a thing. use this tool to get some data entered in (a lot of data actually) in about 5mins flat.https://www.fantasygrounds.com/forums/showthread.php?21835-D-amp-D-Basic-Rules-PDF-Parser

You can even do that with the demo version and host a session for one player.


FG Con 6 – April 17-19th 2015 - register at www.fg-con.com for all the latest info.​
 





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